Adventure Game Locomotion System v1.2.2 (Packaged DEMO) | Windows
Link to demo (AGLS v1.0.2)
Link to demo (AGLS v1.2.2)
Comments (13)
Hi, Jakub can i have a link for 1.2.2 demo ?
These files are no longer available. However, you can download demo files of newer versions of the project: https://www.patreon.com/posts/adventure-game-8-142609806?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link
Hi @Jakub, I have another C++ project with destructible vehicles, that I really want to combine with this project. I'd be ok merging one to the other either way. Do you have any advise on how to go about this? I'm about to try it on my own but I'm almost sure there's probably plugins or something like that that I need to make sure to also copy over.
How can I import this into an existing project?
HOW TO FIX CAR MOVE character
I introduced car control in UE5.0. Since then, Epic Game has changed how the physics engine works. As a result, the car is simulated incorrectly. I tried to fix it somehow, but I couldn't. So unfortunately I won't be able to help you with that.
hey dear jakub,if u could explain me please how to control the secondaryMotion animation to make the gun aim stable(i want to control the sniper to make my character stop his breath to aim more stabilize)
This is very easy to do. Just overwrite the value of the 'SecondaryMotionMaskC' variable in ALS_AnimBP. I presented an example on this screenshot: https://snipboard.io/PFMXn1.jpg
Could be just me, but when opening AGLS v1.0.3 (Experimental).zip, equiping the rifle using 3, everything looks right until you aim/fire the rifle... The rifle model turns to a weird angle and fires in the wrong direction. The pistol (2) looks and fires correctly.
when it will be ready ?
What do you mean?
This is amazing. I just keep finding gems as I look through the folders!
Thanks for such an awesome project Jakub!
