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Grid Low Res The Boss Room of Forced Emotions [23x33].zip 4.4 MB
Low Res The Boss Room of Forced Emotions [23x33].zip 3.8 MB
May 3, 2026

A Boss Room of Forced Emotions [23x33] (free version)

Ideas for this hand-drawn map:

In this boss room, the emotions of the heroes who enter are manipulated. After a very high Wisdom Save roll, those who fail are subjected to the room’s emotions. They will suffer disadvantages, but these emotions can also lead to advantages.

1. Anger:

  • Emotions run high. Players recall old conflicts, minor misunderstandings, and general resentment toward those closest to them. They are strongly inclined to attack one another. All have Reckless Attack.

  • Depending on how the players role-play, they may also succeed in channeling their anger not at each other but at the boss. The boss will then quickly try to change the emotion.

2. Joy:

  • The affected characters are filled with pure joy. Over their friendship, their material possessions, their lives, or how beautiful the equipment or design of the boss they’re fighting is. They’ll hug each other, celebrate, and shower each other with positivity, paying no heed to potential dangers.

  • This emotion tends to suppress violent behavior, but it could also backfire, causing some heroes to become so absorbed in their joy of battle that they enter an ecstatic flow. They gain bonuses to their rolls and no longer feel wounds. By coordinating maneuvers, they can gain an additional action.

3. Startled:

  • When faced with the boss, the heroes’ cerebellums default to the “freeze” response among the fight, flight, and freeze reactions. They become paralyzed, or the players are given a strict time limit for their turns, with the possibility that even though they intend to act in their minds, their character still does not act. They may experience panic attacks and hyperventilate.

  • Alternatively, the flight reflex may take over, causing them to try to evade as best they can if their retreat is cut off. Their reflexes are instinctively sharpened. They receive bonuses to their armor and saving throws, allowing them to hold out until the transition to the next emotion.

  1. Grief

  • Affected heroes are overcome by grief. They may also experience existential crises and question the meaning of their lives. The effect of this emotion is further intensified if a hero or ally has already fallen or is at least permanently wounded. They may sit down on the ground and take attacks head-on without putting up a fight.

  • At the end of this tunnel could lie apathy or even ataraxia. Completely overwhelmed by their emotions and existential concerns, these heroes become emotionless agents. They can focus on a specific goal, their rolls receive bonuses, and they can accept terrible wounds and continue fighting. They become aware of their mortality and pursue the goals they have set for themselves with absolute determination. The emotion shifts from grief to the void.

I wish you all a lot of fun with this map! :)

Comments (5)

Z
Zico Gaming · May 8, 2026

hellooo. This is amazing. qq tho, can we have a tavern next.

A
AtaraxianBear · May 9, 2026

I'm soon about to finish one :)

J
JaakeSmile · May 3, 2026

wow so fucking cool

A
AtaraxianBear · May 4, 2026

Thanks! :)

K
Kevin · May 3, 2026

Nice, definitely ideas to spark an encounter.