Baileywiki Jan 2024 Release - The Bioship, Industrial Expansion, Regional Maps, 3D Painting, and Dungeondraft Assets
It's January 2024, and we're riding the astral plains. From bioships to Mad Max, we've got a whole new set of metallic assets to play with.
Take a look at our tutorial on the new Mass Edit Prefabs functionality to see what else you get
Foundry Basic tiers get three new dungeon themes, all based on metallic/industrial themes, new audio, new "biological" overlays, and lots of new scenes to play,
Foundry Advanced tiers get a double-header starting with Landing Pages module updates featuring the new Regional Maps assets, and also some epic new 3D tools and scenes, which now let you paint textures!
And Dungeondraft tiers get all of the elements that went into this release. Hundreds of new assets.
##1.3.24 Industrial Release Expansion, 3D Expansion
FREE AND BASIC FOUNDRY CONTENT
224 new tiles (mostly in Dungeons, but also some in Premium and Towns)
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BAILEYWIKI NUTS AND BOLTS - v0.2.6
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REMASTERED OVERLAY MACROS
Remastered and simplified most overlay macros. Instead of using multiple macros, now a single overlay will randomize across 3 filter IDs. Just keep spamming it to try it out. Some randomization values and fields were adjusted/optimized as well. You can always use TMFX Mass Edit macro to adjust the results. Recommend deleting all “Macrowheel” macros and replacing with new from the compendium.
NEW MACROS:
overlay-biological-sinew (used to make the Bioship “biological” version)
Random Maps (Landing Pages)
Random Map (Worn)
Overlay effect adding a random, blank map in the “worn” style with parchment like land features and blue water features.
MATT-Targeted version used by Random Map Configuration Tool
FREE version uses fewer variants
Random Map (Paper)
Overlay effect adding a random, blank map in the “paper” style with paper/vellum style land and water features.
MATT-Targeted version used by Random Map Configuration Tool
Vignette Add
Effect adding a vignette to a tile, setup to replace itself, preventing over-darkening.
MATT-Targeted version used by Random Map Configuration Tool
Vignette Remove
Effect to remove a vignette from a tile. Only removes the specific “bwVignette” effect, if you make a custom vignette effect with a different id, you will need to create a different removal macro.
MATT-Targeted version used by Random Map Configuration Tool
NEW COMPENDIUM!! “Baileywiki Mass Edit Prefabs”
This new compendium utilizes Mass Edit’s Prefab feature to establish a library of helpful ‘preset” configurations for tiles, sounds, lights, and more. See Youtube tutorial for the basics.
You can find this compendium in the “Utility Pieces” sub-folder of the Baileywiki Content folder in your compendiums tab.
Mass Edit Prefab Categories and Folders:
Tiles
BW Monks Active Tiles
BW Overlay FX
BW Token Magic FX
BW Levels
BW Landing Page Elements
Drawings
BW Regional Maps
BW Levels
Walls
BW Special Walls
Lighting
BW Scene Lighting
Ambient Sounds
BW Full Scene Ambience
FIXED/UPDATED
TMFX “Splash” type filters no longer use alpha incorrectly
Snow Cover, Blood Soaked, etc.
All .png icons changed to .webp for consistency and space savings
Some imported macros will need their icons manually updated, or just re-import them.
Svg icons unchanged
Module Dependency Updates (all modules)
Changed the way dependencies are specified in the manifests to be more robust if a module’s main download link changes.
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BAILEYWIKI TOWNS- v0.5.9
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NEW AUDIO:
1 new Michael Ghelfi loop (bioship)
5 new biological sound FX (gurgling liquid and flesh sounds)
NEW SCENES:
00 RELEASE Organic Metal
00 RELEASE Polished Metal Dungeon
00 RELEASE Spiked Metal
Bioship Crashed
Bioship Interior Biological Embrio Development
Bioship Interior Biological
Bioship Interior Metal Embrio Development
Bioship Interior Metal
Bioship Landed
Celestial Temple Redeemed
Celestial Temple Ruined
Cultist Lair, Fighting Pit, and Jail
Prison Cells
The Shrine at Gehm Suhr
NEW PREFABS:
Transparent Stairs (8 new tiles, search “transparent”)
Stair Transparent Angled Multi
Stair Transparent Straight Multi
Dungeon Metal Spiked and Bladed
Rooms
Dungeon Metal Spikes Hallway 01
Dungeon Metal Spikes Hallway 02
Dungeon Metal Spikes Hallway 03
Dungeon Metal Spikes Room 001
Dungeon Metal Spikes Room 04
Dungeon Metal Spikes Room 05 Multi
Dungeon Metal Spikes Room 06 Multi
Dungeon Metal Spikes Room Cage Cell 01 Multi
Dungeon Metal Spikes Room Cage Cell 02 Multi
Dungeon Metal Spikes Room Cage Cell 03
Decor
Decor Dungeon Metal Spikes Rings (Multi)
Decor Metal Blades (Overhead)
Decor Metal Spikes Jail Cell
Dungeon Metal Spikes Pillar Multi
TILE SET Dungeon Metal Spikes Multi
TILE SET Dungeon Metal Spikes Toppers
Dungeon Metal Organic
Rooms
Dungeon Metal Organic Room 001
Dungeon Metal Organic Room 002
Dungeon Metal Organic Room 002b
Dungeon Metal Organic Room 003
Dungeon Metal Organic Room 003b
Dungeon Metal Organic Room 004
Decor
brine pool
doors
organic metal decor
pillar
tank
Tank alt
tile set organic metal
Dungeon Metal Polished
Rooms
Dungeon Metal Polished Hallway 001
Dungeon Metal Polished Hallway 002
Dungeon Metal Polished Hallway 002b
Dungeon Metal Polished Hallway 003
Dungeon Metal Polished Hallway 004
Dungeon Metal Polished Hallway 004b
Dungeon Metal Polished Hallway 005
Dungeon Metal Polished Room 001
Decor
pillar
polished metal altar
polished metal doors
polished metal toppers
polished metal toppers
Room
FIXED/UPDATED
Removed test actors from scenes
Please report any scenes with extra test actors on the discord
Updated tile images on scenes
Please report any scenes with broken images on the discord (note that images from other modules ie: city district X, dungeon, etc. are not broken, they require the other modules to be installed)
Updated TMFX overlays on some scenes to restore animated FX
Removed an errant wall on The Town Smithy scene
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BAILEYWIKI MAPS PREMIUM - v0.5.6
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New Tiles Added to support the release.
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BAILEYWIKI CABAL DUNGEON - v0.2.4
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New Tiles Added to support the release.
FOUNDRY ADVANCED CONTENT
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BAILEYWIKI 3D - v 0.2.7
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NEW SCENES:
‘Forest Crossroads’ - A road moving through a forest that forks off in four directions, with slightly elevated terrain towards the edges of the map.
‘Forest Crossroads (Summer)’
‘Forest Crossroads (Autumn)’
‘Forest Crossroads (Spring)’
‘Forest Crossroads (Winter)’
Forest River Crossing - A large map with a single road traveling through it lengthways, with a river crossing via a bridge in the middle.
‘Forest River Crossing (Summer)’
‘Forest River Crossing (Autumn)’
‘Forest River Crossing (Spring)’
‘Forest River Crossing (Winter)’
‘Forest Path’ - A straight road through a forest with terrain on either side that raises and then lowers away from the road (ie, the road could also be used as a river)
‘Forest Path (Summer)’
‘Forest Path (Autumn)’
‘Forest Path (Spring)’
‘Forest Path (Winter)’
‘Underdark Encounter’ - The map from the 3D Design with Me video featuring an ascent up an ancient structure in a vast cavern
‘Field of Stars’ - A very stylish ‘Boss Arena’ map in the middle of an endless ocean overlooked by a great statue.
‘Desert Market (Day)’ - A cothon-shaped covered market in the center of a small settlement in the desert
‘Desert Market (Night)’ - As above, but with a night environment as well as some unusually coloured lights.
‘Dragon Cave’ - A stylised mountainside/cavernside map with glowing rocks and floating embers, potentially useful as either a boss encounter map or as a landing page scene.
NEW MODELS:
A new set of trees with a ‘Seasonal’ theme to them, comprised of:
Large Trees (Summer) - Large oaken trees with leaves in a midtone green
Summer-tree-large-01
Summer-tree-large-02
Summer-tree-large-03
Summer-tree-large-04
Birch Trees (Summer) - Smaller birch trees with leaves in a midtone green
Summer-tree-birch-01
Summer-tree-birch-02
Summer-tree-birch-03
Summer-tree-birch-04
Summer-tree-birch-05
Large Trees (Spring) - Large oaken trees with very bright green leaves
Spring-tree-large-01
Spring-tree-large-02
Spring-tree-large-03
Spring-tree-large-04
Birch Trees (Spring) - Smaller birch trees with very bright green leaves
Spring-tree-birch-01
Spring-tree-birch-02
Spring-tree-birch-03
Spring-tree-birch-04
Spring-tree-birch-05
Large Trees (Autumn) - Large oaken trees still full of leaves, but orange-brown
Autumn-tree-large-01
Autumn-tree-large-02
Autumn-tree-large-03
Autumn-tree-large-04
Birch Trees (Autumn) - Smaller birch trees likewise fully leaf’d, but orange-brown.
Autumn-tree-birch-01
Autumn-tree-birch-02
Autumn-tree-birch-03
Autumn-tree-birch-04
Autumn-tree-birch-05
Large Trees (Winter) - Large oaken trees with their leaves entirely missing
Winter-tree-large-01
Winter-tree-large-02
Winter-tree-large-03
Winter-tree-large-04
Birch Trees (Winter) - Smaller birch trees with their leaves entirely missing
Winter-tree-birch-01
Winter-tree-birch-02
Winter-tree-birch-03
Winter-tree-birch-04
Winter-tree-birch-05
A set of rocks for detailing work and terrain pieces, comprised of:
‘Rock Formations’ - A set of vertical columnar rocks that can be used either as decoration as they are, or scaled up massively and used as terrain pieces (e.g. cliffs)
Seasonal-rocks-formation-01
Seasonal-rocks-formation-02
Seasonal-rocks-formation-03
Seasonal-rocks-formation-04
‘Small Rocks’ - A set of smaller rocks for detail-work, great for filling in gaps between other rocks
Seasonal-rocks-small-01
Seasonal-rocks-small-02
Seasonal-rocks-small-03
Seasonal-rocks-small-04
‘Runic Rocks’ - A pair of runic rocks that have a different rune on either side, so 4 runes total
Seasonal-rocks-rune-01
Seasonal-rocks-rune-02
‘Rounded Rocks’ - A set of much more weathered rocks, appropriate for use in scenes with lots of water flow.
Seasonal-rocks-rounded-01
Seasonal-rocks-rounded-02
Seasonal-rocks-rounded-03
A set of map clutter for extra detail work, comprised of:
Seasonal-set-barrel
Seasonal-set-bench
Seasonal-set-fence-01
Seasonal-set-fence-02
Seasonal-set-fence-03
Seasonal-set-docks
FIXED/UPDATED
Regenerated thumbnails for archive scenes
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BAILEYWIKI LANDING PAGES - v 0.2.3
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NEW SCENES:
00 RELEASE Tiles and Presets
Endless Map - Onoth
Endless Map - Template
NEW ASSETS:
overlay-map-blank-X
6 maps
“Paper” and “worn” versions”
Used in Random Map macros in Nuts and Bolts
Map Element Tiles
30 new tiles for making regional/continental/world style maps
4 Mountains/Mountain Ranges
6 Trees/Tree Clumps
4 Castles
1 Portal
11 cities/towns
4 walled cities/towns
Courtesy of Atypikk Mazenc
You can get more here: https://fantasymapassets.com/
tiles/decor/map-elements/atypikk-mazenc
DUNGEONDRAFT CONTENT
New Maps (Original Dungeondraft File):
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BAILEYWIKI ASSETS A - v 0.0.19
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NEW ASSETS
140 new assets
Insect Nests
5 designs, 2 variants, colorable and static
20 total assets
TAGS
Cave Pieces
Nests and Lairs
Rock Faces
5 Designs, colorable, static, and mossy
15 total assets
TAGS
Cave Pieces
Rocks
Kitbash Mats Stone
Webs
19 webs
8 cocoons (+5 small versions)
14 total assets
TAGS
Webs
Cave Pieces
Nests and Lairs
Metal Webs
5 designs, colorable and static
10 total assets
Webs
Cave Pieces
Nests and Lairs
Kitbash Mats Metal
Water Wheel
1 Design, 3 components, static and colorable
5 total assets
TAGS
Laboratory
Structures
Kitbash Mats Metal
Pipes
15 designs, 2 extra components, static, colorable, and rusted versions
51 total assets
TAGS
Pipes
Laboratory
Kitbash Mats Metal
Tree Branches
3 Designs, static and colorable
6 total assets
TAGS
Trees
Plants
OBJECT TAGS UPDATED:
Cave Pieces (NEW!)
Nests and Lairs (NEW!)
Webs (NEW!)
Structures
Kitbash Mats Metal
Kitbash Mats Stone
Kitbash Mats Wood
Rocks
Plants
Trees
Pipes
Laboratory
NEW PATTERNS
Metal grate (2)
Faces Stone (1)
REMASTERED ASSETS
Wood Chest 01
Static and colorable
closed and open
Wood Chest 06
Static and colorable
Regular and damaged
Closed and Open
Wood Crate 03
Static and colorable
Regular and damaged
Closed and Open
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[BW] BASE 05 - Artificial- v 0.0.5
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See new Dungeondraft File for this month for the Inventory levels. Use EssentialUtils mod to see more about each asset and where it lives.
276 New Assets
OBJECT TAGS UPDATED:
Metal Chains and Scrap
Metal Decor
Metal Floors
Metal Organic
Metal Pieces
Metal Pillars
Metal Platforms
Metal Polished
Metal Spikes
Metal Toppers
Stone Pieces
NEW PATHS:
Metal Spikes (19)
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[BW] BASE 05 - Industrial - v 0.0.2
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76 New Assets
OBJECT TAGS UPDATED:
Metal Decor
Metal Organic
Metal Pillars
Metal Pipes and Valves
Metal Platforms
Metal Polished
Metal Toppers
NEW PATHS:
Metal Polished (5)
NEW WALLS:
Metal Walls (4)
NEW PATTERNS:
Metal Polished (2)
Baileywiki Jan 2024 Release - The Bioship, Industrial Expansion, Regional Maps, and More (YouTube)
Comments (7)
I am having an issue with Free Maps due to the compendium-folders. I am using Foundry VTT version 11, which is already updated to the latest version. I keep receiving an error message related to compendium-folders. Could you please help me resolve this issue?
Can you do own a rocket in the #bw-troubleshooting channel of our discord? DISCORD: https://discord.gg/wgPbnfgJAJ
Oh, an additional note - The Free Maps Pack (as well as your installation Wiki) mentions a dependency on compendium-folders. I had installed that after looking at the Installation wiki page while I was hunting how to download this. When I installed it and added it to the test world, it gave a popup saying that those functions were incorporated in Foundry Core and so was no longer necessary (and wouldn't be further maintained). You might want to check into that for your instructions and the dependency within the Free Maps Pack. 👍
Ok, I am clearly blind. I can't find where to download the assets for the Basic membership tier for Foundry. Can someone please give me a pointer? 😉
It's all done through Foundry itself. Once you connect your Patreon to Foundry (and the Forge if you use that), then you will unlock all of the Baileywiki modules in the Foundry directory. Installing them will download all the content and introduce a ton of compendiums of Prefabs and Scenes. You can use Dig Down and/or Moulinette modules to easily see and search the entire library of tiles.
[BW] Assets_A.zip.001 and 002 show a Data error when using 7zip to unzip the first part as instructed. The file that extracts is 236mb in size, not 346 as expected. Tried extracting by browsing within 7zip and also from windows right click context menu - both result in same data error.
Sorry, looks like one of the parts wasn't correct. Should be fixed now. Can you try again and let me know?
