Baileywiki Dec 2023 Release!! The Gears of Industry
The December 2023 Baileywiki release is out, and it's metal. The "Industrial" assets are here to make your steampunk, clockwork, and sewer fantasies all hot and steamy, literally. Also a great fit for sci-fi or dystopian storylines.
Watch our recent tutorial on The Ultimate DND5e Automation Suite if you want to see more of these scenes.
Foundry Basic tiers get 11 new scenes, dozens of new prefabs, hundreds of new tiles, and even Michael Ghelfi Studio sound loops and some new steam and machine sound FX.
Foundry Advanced tiers get new dungeon-building assets from Swift, new scenes, and lots of cool, detailed shelves full of potions and magic thingamajigs.
And Dungeondraft tiers get the raw assets that went into the Industrial release, giving you plenty of new, high-detailed assets to design and kitbash your own creations. You've got hundreds of new assets including walls, paths, and patterns!
##12.4.23 Industrial Release and 3D Large Prop Expansion
FREE AND BASIC FOUNDRY CONTENT
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ALL MODULES
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We’ve removed the dependency for the Compendium Folders module from all modules. This was already done for most of them, but a few hadn’t been updated yet.
Note that if you’re not on DnD 5e, you’ll still need the Compendium Folders module to be able to migrate the CF backups into V11 folders, since Token Attacher’s conversion script doesn’t support v11 folders at the moment.
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BAILEYWIKI TOWNS- v0.5.8
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NEW SCENES:
Inventory Scenes
00 Release - Clockwork Statues
00 Release - Industrial Decor
00 Release - Rooms Clockwork Industrial
00 Release - Rooms Sewers Industrial
00 Release - Siege Weapons
Playable / Sample Scenes
Airship Dock
City Water Works (Sewer)
Crash Landing (MATT-enabled)
Guild Hideout (Sewers)
Industrial Complex
Infernal Crossing
Infernal Dungeon Boss Fight
Laboratory
Sewer Boss
Surrounded
The Titan
NEW PREFABS:
Clockwork Statues
DUNGEON Clockwork Statues Multi (12 statues)
Industrial Catwalks and Platforms
DUNGEON Tile Set Metal Catwalk
Tile Set: Industrial Platforms
Industrial Metal Décor
DUNGEON Decor Center Industrial Machines Multi
DUNGEON Decor Gears (tile scroll animated)
DUNGEON Decor Industrial Pillars
DUNGEON Decor Industrial Platforms Multi
DUNGEON Decor Metal Bowl
DUNGEON DECOR Pillar Top - Stone and Metal Spike (overhead tile)
Plot Hook: Arcane Engine
TILE SET Dungeon Decor Industrial Machines
Tile Set: Industrial Doors and Portals (overhead tiles)
Tile Set: Industrial Toppers with Platforms
Tile Set: Industrial Toppers with Tops Only (Overhead Tiles)
Tile Set: Industrial Toppers with Walls
Industrial Metal Rooms
DUNGEON Metal Room 001 Clockwork
DUNGEON Metal Room 001 Sewer
DUNGEON Metal Room 002 Clockwork
DUNGEON Metal Room 002 Sewer
DUNGEON Metal Room 003 Clockwork
DUNGEON Metal Room 003 Sewer
DUNGEON Metal Room 004 Clockwork
DUNGEON Metal Room 004 Sewer
DUNGEON Metal Room 005 Clockwork
DUNGEON Metal Room 005 Sewer
DUNGEON Metal Room 006 Clockwork
DUNGEON Metal Room 006 Sewer
DUNGEON Metal Room 007 Clockwork
DUNGEON Metal Room 007 Sewer
DUNGEON Metal Room 007 Workroom Maintenance
SIEGE WEAPONS
Siege Weapon Ballista MATT Multi
Siege Weapon Cannon 01a MATT Multi
Siege Weapon Cannon 01b MATT Multi
Siege Weapon Cannon 02 MATT Multi
Siege Weapon Cannon 03 MATT Multi
Siege Weapon Cannon 04 MATT Multi
Siege Weapon Cannon 05 MATT Multi
Siege Weapons Ballista - Tile Pack
Siege Weapons Cannon - Tile Pack
Siege Weapons Cannon Damaged - Tile Pack
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BAILEYWIKI MAPS PREMIUM - v0.5.5
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New Tiles Added to support the release.
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BAILEYWIKI CABAL DUNGEON - v0.2.3
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New Tiles Added to support the release.
FOUNDRY ADVANCED CONTENT
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BAILEYWIKI 3D - v 0.2.6
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NEW SCENES:
‘Alchemist’s Lair’ - A small classic-style dungeon featuring an alchemy lab guarded by a barracks, with an inner chamber behind a hidden door and an even more hidden chamber behind a secret door. The map was made using the new style of prefabs so it is much easier to edit and expand, and there’s a version of the map (titled ‘Blank’) that is unfurnished with even lighting to make doing so easier..
‘Village Alchemist’ - A rural area featuring a dirt road running between a pair of buildings, the larger of which is a house that has been converted into an alchemist’s store. The original intend was for this to be a location that the party is intentionally visiting, however it also works as a simple backdrop for an encounter in a rural area.
‘Village Alchemist (Night)’ - Following on from the idea of using different lighting arrangements to change the entire mood of a piece, the night version is dimly moonlit on the exterior and brightly lit on the interiors - this can be useful for setting encounters inside the buildings, or just as a backdrop as the light bleeds through the windows.
‘Forest Ruins’ Another map in a classic style in that it features a central point of interest surrounded by uneven forested terrain. The point of interest in this case is an ancient two-storey building that has almost entirely collapsed, however a portion of the upper floor survives supported by pillars, so it could be used as a (somewhat) safe spot.
‘Forest Ruins (day)’ - Assuming the party survived the night, a daytime version may lend itself to similar uses as the night version, however with the central ruin it could also be used as a base of operations for a party.
‘Arena’ - A large square arena featuring traps and obstacles in the center, crowded seats surrounding the arena above, and several different areas underneath the stands to act as resting areas for the gladiators, or cages to hold fighting animals.
‘Sky Sanctuary’ - A stylish ‘floating islands’ type map surrounding a conspicuous tree surrounded by weaponry. This map could be used for an exotic or unusual encounter, but it could also work rather well as a 3D Landing Page, for example with the party arranged on the central tree island and then landing page elements (journals, inventories, maps etc) surrounding them.
NEW MODELS:
“Alchemist” set of 42 furniture objects, an arrangement of pieces decorated with the kinds of things you’d find in an alchemy lab - books, flasks, bottles, alchemical equipment. They are all single-tile props and so should be highly efficient and more convenient/easier to use - arranged into groups of:
’Cabinets’: 12 shelving units/cabinets of three different types individually decorated with various pieces of relevant clutter.
‘Tables’: Seven tables and two cabinets and a lectern decorated in a less organised fashion to make them look more like they are in active use - open books, quills, stacks of paper next to scales etc.
‘Shelves’ - Four wall-mounted sets of shelves likewise decorated to look more ‘in-use’ than the cabinets.
‘Clutter’: Two types of barrel and three types of pottery arranged individually and in pre-arranged collections so that they can be quickly and easily scattered around an environment.
‘Seating’ - Two benches and two chairs, one pair carved and elegant, the other rustic and blocky
PREFABS:
These prefabs are similar to last months’ in that they are infact single “solid” tiles, so they should be much more easy and snappy to use which should make mapmaking more of a creative process and less of a technical one. We’d quite like to get feedback from our patrons regarding these to get an idea of how well received they are - if it turns out we’re correct and these are much better to use then we’ll be expanding and converting prefabs into this new style. This months’ collection consists of:
‘Corridors’ - 19 Map pieces that we’re categorising as ‘corridors’, some very archetypal 2x, 3x and 5x wide corridors of varying lengths, a 2x t-junction and cross, and a set of flexible ‘junction’ pieces designed to be paired with wall pieces and door pieces to make junctions facing in any direction - or even turn junctions into rooms themselves. For example, take ‘junction-3wide-5x5’, attach a corridor to one opening, ‘junction-3wide-cap’ to two openings and ‘doorway-3wide’ to one opening to make a corridor junction with two entrances/exits.
‘Rooms’ - 8 map pieces that are categorised as ‘simple rooms’ (a simple square with one, two, three or four entrances) and larger rooms that are more complex and have 2-3 entrances. These we are likewise looking for feedback on - they are less flexible than prefabs made of smaller pieces, but the ease of use and the fact that they can be easily be used with things like projectors is a big advantage.
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BAILEYWIKI LANDING PAGES - v 0.2.2
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Updates/Fixes
Fixed Issue with “LP Blank - Journals” scene where Journal tiles were set to hidden and inactive by default
Updated folder organization
02 Past Releases
Templates
Sample Landing Pages
DUNGEONDRAFT CONTENT
New Maps (Original Dungeondraft File):
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BAILEYWIKI ASSETS A - v 0.0.18
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NEW OBJECTS
TAG: [BW] Siege Weapons (also Colorable)
Cannons (5)
Plus destroyed versions
Plus alternate metal versions
Cannon Bases (5)
Plus destroyed versions
Cannon Accessories
Sight
2 metal versions
Plus destroyed versions
Overheated Damage Overlays
For use with destroyed versions of cannons
Cannon Assemblies - Cannon + Base (5)
Plus destroyed versions
Plus alternate metal versions
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[BW] BASE 05 - Industrial - v 0.0.1
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NEW PACK!
NEW OBJECTS:
Clockwork Toppers (2)
Clockwork Circles (17)
Clockwork Pillars (4)
Clockwork Rectangles (11)
Clockwork Shapes (5)
Clockworks Squares (11)
Clockwork Gears (10)
Clockwork Kitbashed (26) - includes more toppers
Clockwork Statues (13) - includes colorable versions
Metal Dungeon Toppers (2)
Metal Pipes and Valves (126)
Pipes Kitbashed (13)
Metal Platforms (21) plus 14 colorable platform shadows
NEW WALLS:
Metal Wall
NEW PATHS:
Pipes (4)
Platform Edges (2)
Platforms (3)
Wood (1)
NEW PATTERNS:
Metal Platforms (3)
Clockwork Pattern
Metal Scrap overlay
Pipe Overlays (2)
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[BW] RICH 09 Infernal - v 0.0.1
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NEW PACK!
NEW TILEABLE TERRAINS AND TEXTURES:
Lava (3)
Lava Rocky (3)
Rocky (19)
TILEABLE TERRAINS AND TEXTURES FROM BASE 03: SPECIAL AND FX
Fire (2)
Lava (4)
The Gears of Industry! Baileywiki Dec 2023 Release Walkthrough (YouTube)
Comments (3)
I’m dropping support for the Patreon because of how focused it is on 3D. Wish you well. Hope the development moves back towards its core audience.
What do you mean? Our 2D content has never been stronger. These are massive, rich 2D updates every month.
Wow this is perfect for my campaign. What excellent work!
