Baileywiki November Release - The Endless Road, 3D Tavern and Dungeon Set, and Dungeondraft Goodies
Foundry Basic Tiers
We're hitting the road with a plethora of new scrollable battlemaps (located in the Premium module) for Foundry VTT. These aren't just any scrollable maps. They feature multiple layers of scene immersion, swappable decor and overhead tiles, swappable roads, Monk's Active Tiles powered controls, including ambient and weather/FX controls.
In addition to the endless road, we've included an expansion of the Affluent City District 05, all of which is in the Foundry Basic content tiers. And also new tiles in the Towns module.
Foundry Advanced Tiers
For Foundry Advanced tiers, we're unveiling a whole new 3D dungeon system. Similar to Dwarven Forge or other tabletop sets, but designed for building your own scenes directly in Foundry. And along with new props, you also get a fully-furnished tavern! PS, Did you know Ripper's now has painted mini's in his 3D token compendium module?!
Dungeondraft Tiers
And for Dungeondraft tiers, we've introduced a lot of new shapes and magic circles for dressing up your kitbashed scenes, and so many paths! Runic and script paths for adding a little culture to your storytelling. And this release features a couple new ambients from Ghelfi Audio! I recommend you support their great work here.
Check out the Tile Scroll tutorial here, covering the ins-and-outs of the Endless Road series of scrollable battlemaps.
##11.3.22 Foundry Basic: Endless Road (Scrolling) Maps, Affluent Expansion | Foundry Advanced: Modular 3D Dungeons
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BAILEYWIKI TOWNS- v 0.3.17
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NEW TILES:
“Tintable” = light, neutral tone for core Foundry tile tinting
“Colorable” = red colors that can be color-changed using the TMFX filter
Rubble-stone, various including tintable
Statues, seven varieties, tintable
Altars, 4 varieties, one colorable
Thrones, 3 varieties, all colorable
Bed Frames, Single and Double, Whole and Broken, including tinable
C1 Benches (affluent marble), 5 varieties, all colorable
Pillars Fallen, 3 versions, tintable
Ladders Fallen, one tintable
NEW AMBIENCES:
Michael Ghelfi: Forge-Temple-Mysterious.orgg
Michael Ghelfi: Twilight-Forest-Dark.ogg
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BAILEYWIKI PREMIUM- v 0.3.7
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NEW SCENES:
New scrolling scenes with multiple levels of changeable tiles, audio and weather dashboard, speed controls, colorable tiles
The Endless Road (all scrollable tiles in one)
Scrolling Wilderness: Forest Path, Forest River, Snowy Forest Path, Snowy Forest River - additional ambient sounds
Scrolling Desert with Dust Cloud overheads
Scrolling City and Town (with street quality, canal, and snowy variants)
Scrolling Cave and Mine: River and Lava Variants
Scrolling Ethereal
Scrolling Sewer and Dungeon: With/without water, Colorable Water, and Forge variants - additional ambient sounds
The Merry-go-Round: Rotating apparatus with start/stop functionality and Vehicles support
NEW AMBIENCES (SEE TOWNS UPDATE)
NEW ARTWORK:
23 New Midjourney pieces to go with the scrolling scenes: city, canals, sewer, caves, mines, forges, forests, frozen forests, desert, ethereal
26 Items from Melvins Mechanical Masterworks
Generated Images from Melvin's Mechanical Masterworks by Reid Sanders, Charles West, and Matthew Haentschke is licensed under CreativeML Open RAIL-M and CC BY 4.0
UPDATED:
Prefabs: All ship prefabs updated/fixed for recent Levels and Lighting changes (galleons, frigates, triremes)
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BAILEYWIKI NUTS AND BOLTS - v0.0.3
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NEW MACROS:
TMFX - Make Dirty (helps to ‘dirty up’ some dungeon tiles)
TMFX - Dungeondraft Tint (Replace Color)
TMFX - Carousel Horses On
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BAILEYWIKI CITY DISTRICT 05 - AFFLUENT v0.0.2
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NEW SCENES:
00 Affluent Release v2 Core Rooms
00 Affluent Release v2 Continued (room prefabs)
Affluent 5 Story Tower
Affluent Castle Mash-up
Affluent Church
Affluent Ruined Villa
Affluent Throne Room Boss Fight
NEW TILES:
Core Rooms, 5 Shapes, multiple varieties including colorable
Core Room Overheads (balcony cutouts)
Decor-platforms (4 varieties)
NEW PREFABS:
Affluent Rooms Expansion:
Storage Rooms
Kitchens
Ruined
Ruined Entrances
FOUNDRY ADVANCED CONTENT
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BAILEYWIKI 3D - v 0.0.4
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NEW MODELS:
“Tavern” furniture set (Sturdy iron-banded wooden furniture)
Misc. dungeon decor (Cage, minion cot, large pedestal, sarcophagus + variants)
‘The Rest’ tavern (single object, furnished and unfurnished versions)
NEW SCENES:
‘Modular Dungeon Pieces’ scene for easy viewing of the tile sets
‘The Rest’ tavern scene (plus high performance Static variant)
‘The Occupied Crypt’ dungeon scene with lights and HDRI
‘Old Bandit Hideout’ simple dungeon scene, high performance
‘Vertical Dungeon’ expanded version of the bandit hideout, demonstrating verticality without needing complex ‘levels’ modules.
NEW TILE SETS:
‘Basic Dungeon’ set - 17 pieces, dark brick/stone tiles fit for any setting
‘Simple Channels’ set - 14 pieces, retexturable channels for conveying “liquids”
Comments (18)
Sorry sorry hate to keep posting. I like all the art controls but they seem a bit unnecessary for an active map. Like, I think you should setup a macro to export a scene after you played with all the art and got it setup. That way you thin out the map and reduce error with all the controls. The active scene would then have controls for activating and deactivating special ability checks, and attack MATTs. Mobs popping up on the edges of the scrolling map.
All great ideas. We'll see if I have any time to do it. Or maybe you want to build a prototype??
Would it be possible to make MATT that would make an athletics check on the driver. Say for instance we put a tag on the boat/cart driver as "Driver" and then we call that tag on enter and force that person to make the Athletics check. That way we setup scene and ask the party who is driving. Tag them upfront. You could even make up all kinds of tags.
That's not a bad idea. I suppose you could have a whole dashboard of buttons for the players and NPCs to roll checks. Then you as the DM can just smash buttons whenever obstacles come up
I have the Premium Module loaded in Foundry but I don't see the scrolling maps. Also any issue with me modifying these maps. I like the water but my party is in a marsh (Lizard Marsh) heading down river. I need swamp environment. I imagine I can add a new button for swamp art work. Also have you made any MATT for these scenes. Athletic obstacles (rocks and trees in the way), Croc attacks. dodge rolls from lizard folk on the banks? Let's see , what else. I got a couple canoe artwork in mind. Love it if I can spring a leak in the boat. That is a good MATT. A pull vine across the river to force the party to the bank and stop the carousel. Force a melee battle on the banks.
Which version of Premium module are you showing. You should see it first thing in the "New" folder. As for MATT, it's a rock science I'm not capable of doing to make intelligence work on the scrolling tile. Youd have to somehow move the active tiles themselves at the same rate as the road, and then teleport them back to the beginning when they are done with a circuit. Probably not possible
Yeah...not seeing ANYthing attached to this post. Just the list of what has changed. No links that I can see. At least, not obvious links.
https://www.patreon.com/posts/44502678
I am probably being thick for a moment, but how do I download the latest DD additions?
You should see everything attached to this post. You want the Buildings and Assets A packs, if you just want updated content. https://www.patreon.com/posts/44502678
I'm trying to figure out how we find the scrolling maps. It's labeled premium, but its not listed in the premium maps module/compendium. Am I missing the directions? They look awesome in the video by the way.
They are in the Scenes compendium created by the "Premium" module. Which module version are you showing?
I'll be using the road next week. Looks awesome.
Hi, this looks amazing! For some reason, I can't find the animated horse and cart used in the video. How would I access it?
The cart is in the Premium actor Compendium. The horse is not mine. It's Jinker's but he'll probably give it to you if you ask him
The Endless Road is inside the Premium module, in the Scenes compendium! My Forge is already showing it as available. You need to be on Foundry v10.
Very excited about The Endless Road content - will that be a completely separate module? If so, any guess when Forge users will be able to access it?
Same here! Cannot wait to dive in.
