💦 CREATE AND FUCK YOUR OWN AI CUMSLUT 🔥 TRY NOW ♥
Create AI Cumsluts 💦
July 6, 2026

July 2026 Baileywiki Release! Landing Page Module, BatlGrid 2.0, and Sewer Assets

We're going underground this month with a massive Sewer dungeon tileset. Build winding canals, rat-infested corridors, collapsing sewer rooms, pipe networks, and throne rooms fit for a Rat King. Plus we have some exciting cross-app integration updates that connect TurnSheet, MadProps, and BatlGrid together.

🚀 *BatlGrid 2.0*

The big headline this month is *BatlGrid 2.0* — the largest update BatlGrid has ever received. It now supports full tile creation, extraction, and generation. Plus it integrates with the other apps and even has Foundry import support.

https://batlgrid.ai

🎨 *TurnSheet Updates*

Three big updates for TurnSheet this month. First, there's a new *Downed Token Panel* for generating top-down tokens of incapacitated characters — downed, unconscious, sleeping, or dead tokens for the battlefield, with asymmetric pose variations and full rotation support.

Second, TurnSheet can now handle *character pose sheets as source images*. If you have an image showing the character in multiple poses (which you can easily create in other AI models), TurnSheet uses that extra context to produce better results from other angles.

And third — *cross-app integration with MadProps*. You can now import MadProps generations directly into TurnSheet as source images. Generate a great NPC or creature in MadProps, then bring it into TurnSheet to build the full character sheet.

https://baileywiki.com

🪄 *MadProps Updates*

MadProps gets its own set of upgrades. *Bottom edge optimization* minimizes the distance between the generated image and the bottom edge, which helps a lot when positioning props in Scenescapes in Foundry.

*AI prompts now save with the scene, so you no longer lose your left-panel prompts between refreshes. And the big one: cross-app integration* — you can import TurnSheet characters to see how they look in your scene, import BatlGrid maps to turn into 2D scenes, and send MadProps generations over to TurnSheet.

https://baileywiki.com

🛠️ *ScriptWright — Public Macro Gallery*

ScriptWright now has a *public gallery for discovering macros*. Whenever a macro is created and shared publicly, ScriptWright auto-generates a description and gallery page for it. Great way to find useful macros from the community.

https://scriptwright.com

📋 *Baileywiki Mass Edit Updates*

Mass Edit now *automatically converts prefabs to v14 and v14 Levels settings*. If you're running Foundry v14, your prefabs will just work — no manual migration needed.

📦 *Baileywiki Content Module Updates*

The Content Module now supports *prefab and scene conversion to v14, so all scenes and prefabs work with both v13 and v14. There's also a new macro in the BW tab to convert the currently-viewed scene right from the interface. And you can now import directly from BatlGrid, MadProps, and TurnSheet*.

https://baileywiki.com

💳 **Baileywiki.com — One-Time Credit Top-Offs**

Not ready to upgrade your subscription? Need a burst to prep for the next session? We're piloting *one-time credit purchases*, available to all account types.

https://baileywiki.com/changelog

📦 *This Month's Content*

🕳️ *Baileywiki 2D — Sewer Dungeon*

248 new tiles for building sewer environments — arches, bridges, camps, dais platforms, dirt overlays, doors, ladders, outlet pipes, patches (terrain, pipe, and dirty water), pillars, pits with covers, overhead pipe networks, prefab rooms and canals, rafts, rats, torches, waterfalls, whirlpools, stairs, and wooden elements. Plus 9 paths and 2 terrain textures. 4 whole maps including 2 illustrated versions. 1 BatlGrid interactive scene (Sewer Crossing) with 16 positioned tiles and a scene JSON.

On the Foundry side, 56 presets cover everything from brush presets for quick sewer decoration to individual door, room, brazier, and pipe valve presets. 11 scenes include inventory pages, landing pages, and playable sewer maps.

🎭 *Supporter Tier*

2 Scenescapes this month — Sewer Crossing (7 props including crocodiles, pillars, and a makeshift raft) and Sewer Throne Room (5 props including a pipe throne and trash brazier). Plus 2 new characters: the Rat King (12 poses including action, sitting, sleeping, and tokens) and the Sewer Rat Champion (6 poses).

🔧 *Baileywiki 3D — Modular Sewer Construction Kit*

For a full walkthrough of the 3D release, check out the video:

https://youtu.be/KbwrLkMXFp0

This month introduces a fully modular sewer construction kit with 35 new 3D assets, making it easy to build everything from clean city infrastructure to abandoned, grime-covered tunnels.

The kit breaks down into five categories: 7 sewer pieces (straight, corner, cross, T-junction, end, manhole, manhole-end), 7 grimy sewer variants of each of those same pieces for more worn and weathered environments, 14 pipe pieces (connector, straight-small, straight-long, elbow, square-elbow, long-curve, T, T-elbow, U, cross, 5-way, 6-way, long-open-end, small-open-end), 5 drains and utilities (grate, manhole, valve-big, valve-small, valve-cap), and 2 flowing water effects.

Designed for city underbellies, smugglers' routes, thieves' hideouts, forgotten aqueducts, and sprawling sewer dungeons — these assets provide a flexible foundation for detailed underground environments.

6 new 3D scenes this month: City Sewer Block (a bustling city district built above a connected sewer network with multiple hidden entrances), Sewer Hideout (a hidden underground lair with a massive central pit, perfect for thieves, smugglers, or boss encounters), Sewer Tiers (a multi-level sewer complex with bridges, waterfalls, and layered walkways for tactical encounters), Sewer Exit (a large sewer outfall connecting underground to the outside world, ideal as entrance or final escape), Crystal Sewer (a crystal-infested sewer dungeon that can serve as the Rat King's lair or a traditional underground crawl), and Desert Town (a small frontier settlement with an abandoned mine, roaming wildlife, and plenty of adventure hooks).

As always, thank you for supporting Baileywiki. 💜

And have fun making your maps!

Baileywiki

Change Log

https://docs.google.com/document/d/1ALw2SSP-rTf9MTuKvnJhWE881e1JnuPGLD8BBrOKX2o/edit?usp=sharing

══════════════════════════════════════════

Baileywiki Change Log

Asset Summary

- Baileywiki BatlGrid 2.0 Updates

- Baileywiki Mass Edit Updates

- Baileywiki Content Module Updates

- TurnSheet Updates

- MadProps Updates

- ScriptWright Updates

- Baileywiki.com Updates

- New Presets (56)

- New Scenes (11)

- New Objects (237)

- New Animated Tiles (0)

- New Paths (9)

- New Patterns/Terrains (2)

- New Audio (0)

- New Maps (4)

- New Finished Scenes (1)

- New 3D Assets (35)

- New 3D Scenes (6)

- *Grand Total: 253 (2D) + 35 (3D) = 288*

Baileywiki BatlGrid 2.0 Updates

- BatlGrid 2.0 — our biggest BatlGrid release yet, with cross-app importing across MadProps and TurnSheet

Baileywiki Mass Edit Updates

- Automatically converts prefabs to v14 and v14 Levels settings

Baileywiki Content Module Updates

- Prefab and scene conversion to v14 (all scenes and prefabs now work with both v13 and v14)

- New macro in the BW tab to convert the currently-viewed scene

- Importing from BatlGrid, MadProps, and TurnSheet

TurnSheet Updates

- Downed Token Panel — generate top-down tokens for incapacitated characters (downed, unconscious, sleeping, dead) with asymmetric poses and full rotation support

- Character Pose Sheets as Source Images — use pose sheets showing multiple angles for better results from other views

- Cross-App Integration with MadProps — import MadProps generations directly into TurnSheet as source images

MadProps Updates

- Bottom Edge Optimization — minimizes distance between generated image and bottom edge for better prop positioning in Scenescapes

- AI Prompts Save with Scene — left-panel prompts now persist across refreshes

- Cross-App Integration — import TurnSheet characters and BatlGrid battlemaps into MadProps; send MadProps generations to TurnSheet

ScriptWright Updates

- Public Macro Gallery — discover and share macros with auto-generated descriptions and gallery pages

*Baileywiki.com Updates*

- One-Time Credit Top-Offs — one-time credit purchases available to all account types

---

Foundry Basic Content

New Presets

- Brush Presets (20)

- Sewer Doors (8)

- Sewer Pillar with Walls (2)

- Sewer Pipe Valve Doors (5)

- Sewer Raft Vehicle MATT (1)

- Sewer Rooms (14)

- Sewer Trash Brazier Fire MATT (6)

New Scenes

- 00 Inventory Sewer

- Inventory Sewer Characters

- Landing Page Desk

- Landing Page Sewer Adventure

- Sewer 01

- Sewer 01 Illustrated

- Sewer 02

- Sewer Crossing (2)

- Sewer Crossing Illustrated

- Sewer Throne Room

Tags: 2026, jul, bw, new

---

Tiles and Audio Assets

New Objects

📁 2026-07-sewer

📁 sewer-arch

- bw_sewer_arch (2)

📁 sewer-bridge

- bw_sewer_bridge (4)

📁 sewer-camp

- bw_sewer_camp (10)

📁 sewer-dais

- bw_sewer_dais (6)

📁 sewer-dirt

- bw_sewer_dirt (19)

📁 sewer-door

- bw_sewer_door (16)

📁 sewer-ladder

- bw_sewer_ladder (12)

📁 sewer-outletpipe

- bw_sewer_outletpipe (5)

📁 sewer-patch

- bw_sewer_dirtywater_patch (5)

- bw_sewer_pipe_patch (8)

- bw_sewer_terrain_patch (16)

📁 sewer-pillar

- bw_sewer_pillar (7)

📁 sewer-pit

- bw_sewer_cover (22)

- bw_sewer_pit (19)

📁 sewer-pipes-overhead

- bw_sewer_prefab_room_top (5)

📁 sewer-prefab

- bw_sewer_prefab_canal (5)

- bw_sewer_prefab_room (21)

📁 sewer-raft

- bw_sewer_raft (1)

📁 sewer-rat

- bw_sewer_rat (9)

📁 sewer-torch

- bw_sewer_torch (6)

📁 sewer-waterfall

- bw_sewer_waterfall (9)

📁 sewer-whirlpool

- bw_sewer_whirlpool (12)

📁 sewer_stair

- bw_sewer_stair (4)

📁 sewer_wooden

- bw_sewer_wooden (14)

New Paths

- bw_sewer_canal_path (1)

- bw_sewer_canalwall_path (3)

- bw_sewer_dirtywater_path (1)

- bw_sewer_pipe_path (2)

- bw_sewer_wall_path (2)

New Patterns/Terrains

- bw_sewer_terrain (2)

New Maps

- bw_sewer_01_illustrated_02_32x32_150_dpi

- bw_sewer_crossing_scene_illustrated_02_32x32_150_dpi

- bw_sewer_scene_01_32x32_150_dpi

- bw_sewer_scene_02_32x32_150_dpi

New Finished Scenes

- Sewer Crossing (BatlGrid scene — 16 tiles, scene.json)

---

Supporter Tier Content

🎨 *Scenescapes*

- Sewer Crossing (7 props)

- Sewer Throne Room (5 props)

🧙 *Characters*

- Rat King (12 poses)

- Sewer Rat Champion (6 poses)

---

Baileywiki 3D Content

New 3D Assets (35)

🔩 Sewer Pieces (7)

- sewer-straight

- sewer-corner

- sewer-cross

- sewer-T-junction

- sewer-end

- sewer-manhole

- sewer-manhole-end

🪨 Grimy Sewer Variants (7)

- sewer-straight-grimy

- sewer-corner-grimy

- sewer-cross-grimy

- sewer-T-junction-grimy

- sewer-end-grimy

- sewer-manhole-grimy

- sewer-manhole-end-grimy

🔧 Pipe Pieces (14)

- pipe-connector

- pipe-straight-small

- pipe-straight-long

- pipe-elbow

- pipe-square-elbow

- pipe-long-curve

- pipe-T

- pipe-T-elbow

- pipe-U

- pipe-cross

- pipe-5way

- pipe-6way

- pipe-long-open-end

- pipe-small-open-end

⚙️ Drains & Utilities (5)

- grate

- manhole

- valve-big

- valve-small

- valve-cap

🌊 Water Effects (2)

- water-flow

- water-flow-2

New 3D Scenes (6)

- City Sewer Block — A bustling city district built above a fully connected sewer network with multiple hidden entrances.

- Sewer Hideout — A hidden underground lair featuring a massive central pit, perfect for thieves, smugglers, or boss encounters.

- Sewer Tiers — A multi-level sewer complex with bridges, waterfalls, and layered walkways built for tactical encounters.

- Sewer Exit — A large sewer outfall connecting the underground to the outside world, ideal as an entrance or final escape.

- Crystal Sewer — A crystal-infested sewer dungeon that can serve as the Rat King's lair or a traditional underground crawl.

- Desert Town — A small frontier settlement complete with an abandoned mine, roaming wildlife, and plenty of opportunities for adventure.

July 2026 Release - Landing Page Module, BatlGrid 2.0, and Sewer Assets (YouTube)

Comments (2)

S
Skip Stephenson · July 12, 2026

Do we have to go to that other site to get the assets for DungeonDraft and Foundry now? I've already been charged here and I can't find access to my tier's files. And the other site is asking me to pay...So I'm in a catch 22

B
Baileywiki · July 12, 2026

You'll need to DM me on discord. If we try to do this over Patreon comments, it'll get lost.