Update prototype 2
Slightly changed the animation of moving on the floor. And you can also move faster if you hold the Shift key.
The G key (repeatedly pressing) - the character tries to free himself from the ropes.
Menu on the 6 key:
The new tab - "escape". To spawn spheres in a random place of the level. So far, it only works in scene 2.
1. Blue - normal.
2. Red - turns blue when it collides with another red.
3. Purple - there is no gravity around it.
During weightlessness, the Shift key gives an impulse to the character where the top of the head goes. Recharge - 5 seconds.
Happy New Year!
Comments (15)
I would like to ask you if the version of Prototype 2 was Prototype2.Z ? Because I find that I can't enjoy the game I know it's not finished yet but given the updates available and seeing the comments of the members I would really like to have your opinion. Thank you for your answers.
Sorry, I didn't really understand the question. I am updating the same archive (Prototype2.7z). If I wrote about the update, just download this archive again. This will be an updated version.
Just recently found your stuff, really amazing work. The prototype is looking great so far, I really like the reporter/blogger idea. Will the leg tie hopping be as slow in the final release? I found it to be a detriment when ghost enemies are present when compared to simply rolling. I also wondered if other ties present in EFO will make it into the project, the variety of predicaments really elevated that game.
I agree that jumping is very slow. I'll try to speed up the jumps.
Will you ever Uptade EFO?
I don't mind returning to the topic of the office in the future. But I don't plan to update EFO, it takes a lot of time.
However, I think the running animation is much better than the previous version, both with and without hand tied. Hopefully we will see other hand position as you become more familiar with the setting.
Weightlessness is interesting but the room has too many narrow corridors for it to be fun. Similar issue is other scenes, random things get in the way while other things that are suppose to be there provides no collision (i.e. poles)
G works when she is hand-tied and only after she sit up with leg tied. It's an interesting idea, but it might be better if she do it by default when captured or after being ideal for a while.
I see... only thing she do when no tied (animation change arms back and she struggle). But when she is tied no struggle animation.
What G need do? By pressing i not see any changes.
When you press it while tied, she'll struggle slightly.
Spiral staircase in Stage 4 will need some work. Hovering movement while bound. Resulted in clipping thru the staircase. Edit:She can start to scale down the stairs. But, she can't go up/down fully when upright
It seems now that only the purple ones can be added with RMB? I can't manually place blue orbs anymore because it won't let me choose which one I want to place
It might be random now. Haven't used the RMB Orb yet, so far. Edit: I see what you mean. There's no difference ATM, between LMB Pink, and the Menu Option.
