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Prototype2_StandUp_gif.gif
February 20, 2022

Update prototype 2

Changes in control movement on the floor: 

 - Key left Shift - short-term additional impulse to move. Recharge - 5 seconds.

 - To stand up now you need to use the wall.

 - Key Space + A / D - Tilt torso to the side. It is necessary in order to easier to stand up. 


Improved character control.


Create a challenge for yourself:

 1. Create spheres with which you are free.

       Right mouse button - aim.

       Left mouse button - create sphere. 

 2. Key 6 - challenge menu.

 3. Create enemies (if you want). Enemies will not react to you while the character is not tied.

 4. Select "Tied" options and press Start


Comments (14)

r
reaper ghost · April 11, 2022

Hey just a quick question will there be a chance to change the character ethnicity in the future for the game?

A
Alex8778 · April 12, 2022

Maybe in the distant future. So far, it's very difficult.

L
Louis Brenner · April 10, 2022

When I start the game and spawn enemies, They only capture me when I have my hands tied. Is there a way to go back to walking freely and be captured that way?

A
Alex8778 · April 12, 2022

No, but it's an interesting thought.

E
Emily Negon · March 5, 2022

Hello. Can't change clothes to key 4 or it doesn't work? If that didn't work it wasn't bad to add stockings or pantyhose. Thank you in advance for your response.

A
Alex8778 · March 6, 2022

Yes, I turned off the events on the key X and keys 1-4. These keys are needed only for testing. Changing clothes can be in a separate menu in the near future.

R
RiggerHappyJosh76 · February 28, 2022

I was hoping to talk you into making a simple room for trying it out. For later down the road. I hope that windmill from Scene 3 will become of use...if you know what I mean. >:D

R
RiggerHappyJosh76 · February 28, 2022

It helps to push the down key while positioned against the wall.

y
yambucho · February 22, 2022

I think it would be cool if you improve the tape bindings everytime you're getting caught by the enemies and ended up with a total mummification and a suspended mummification that means restart level , so you can increase the challenge to not getting caught or viceversa

A
Alex8778 · February 22, 2022

Yes. This is hard. This is an experimental mechanic, I'll think about how to simplify it. I liked the thought that in Escape: FO stand up too simple, and that it would be more interesting to use walls or furniture.

R
RiggerHappyJosh76 · February 22, 2022

It's hard to get to a wall in the first level (Castle Dungeon) let alone, being able to stand up.. The curb like things will need to register as not there, or let them be a step and she can go over them. I did notice though, and it might be a fluke that: I had her in a position that looked like she could work the ropes if they were there. If she were in a hogtie. I wish I could get going with learning UE 4.

j
james · February 21, 2022

man it's super hard to stand up

R
RiggerHappyJosh76 · February 20, 2022

Getting her on her feet is difficult to perform. But it has potential, and should be easier to do later. :D

R
RiggerHappyJosh76 · February 20, 2022

So far I haven't been able to stand up. But I'll try some more later. She's more solid and her movements are better. But she folds up too easily. Or, I'm too used to the old controls. :D I'm currently mixed on the enemies disappearing when you reach the orb/s. I kinda wish the Pumpkin Heads would grab her, hand over mouth and drag her to the location and tie her up. And the ghosts use the orbs.