Update
Slightly changed the physics settings. Now the character is moving more beautiful.
Added music. But this is still free preview version.
Added the main menu and intro.
Slightly changed the level 26. I combined some good ideas, and added mummification after 4 unsuccessful attempts. Mummification can also be chosen in the "Custom Rules", and change the color by changing the color of the rope.
Comments (7)
Lovely update! I really appreciate the idea of being mummified as a game-over scene. The improvements on the character's moving look so much better than before. For what I'd love to see in the future, definitely I'd love to see the vibrator and bags like in BN. Similar to the cloth and rope, I would like to have more color/style options for the tights, too. Level 26 shows exactly how interesting this game could be. I enjoy the challenge of escaping from enemies, sometimes I just loved to see the character being caught time after time and expected what the upcoming bondage would be like. Little suggestion here: when the character is caught by the enemy, instead of an immediate black screen, a short animation/scene telling what is happening would be good to have. For example, after being caught the character kneels down with her hand behind her back, or steps back to the start point with her hands up guarded by the enemy. Any of such D.I.D scenes would be loved! Once again, amazing works so far!
Very nice update, especially with the addition of music and the new 'game over' scenario with the mummification. I also really like the intro: it's succinct and sets the scene nicely, though you might want to see if you can make the choice of bindings and gag dynamic based on what the player has selected. As for things I'd like to see going forward: in addition to possibly bringing in stuff like the vibrator and plastic bag, it'd be nice to see more levels that featured the intruder and more progressive bondage each time the player gets caught. Something to consider for level 26 is that the restraints could get progressively harder to escape from until the intruder gets bored and resorts to mummification/leaving a bomb/plastic bag/etc. Perhaps first time it's just a hogtie, then a hogtie with the legs bound, then a hogtie with the legs bound and a blindfold, then all that plus a plastic bag, then mummification or something to that effect. Evading capture is good fun and having a sort of 'lives'/difficulty progression system with more restraints being added could be good. You might also want to allow crouching as a toggle rather than just for a few seconds so that the player can sneak around, and maybe add the option to move in a crouch if the player's legs are untied. Overall it's shaping up very nicely and I'm always eager and impressed to see what you have made. Please keep up the good work and best of luck going forward :)
Amazing update! Hopefully you can bring back the vibrator and bag over head mechanics from bondage nightmare? Anyway keep up the great work!
I would love to see these make a return as well as optional modifiers and/or later bonus levels. They were great fun.
I really love the new update, it's amazing :D keep up your amazing work :)
These latest updates have been brilliant. I like the intro, and the new mummification turned out wonderfully. You're doing a really amazing job! Small bug report: When doing a Custom Rules game of "Scene 1, Chair tied", the chair immediately topples over and breaks before the player can do anything: https://www.dropbox.com/s/dgw13hevjk2a2f8/scene1_chairtied.webm?dl=0 Scenes 2 and 3 work fine.
I had the same issue. I think it might be due to the momentum the model has when she spawns into the level. Either that or she's just dummy thicc enough to break chairs by breathing.
