Update
Increased the distance at which the character can open the door with his feet. Now it’s easier to open the door with your feet.
Blindfold mode changed a little while jumping. Now if you encounter an object, it remains visible.
Hogtied.
Comments (6)
The difficulty level only affects the blindfold mode. The radius in which objects are visible in a collision depends on the level of complexity. Or did you mean that it would be nice to write about this in the game itself? I will try to add the option of turning on / off the shoe. But most likely it will be just a visual effect. Although perhaps it would really be interesting if a character without shoes can for example jump further or fall less. It's still too early to talk about multiplayer. I have never done multiplayer. But a couple of months ago I studied this topic a bit. So it would be interesting to experiment with multiplayer in the future. At least for the sake of curiosity.
I like those games, I've probably played that one you mentioned but I can't remember the name.
Something else to note: what is the difference between the options of Easy, Normal and Hard?
I'm not sure if it was intentional, but when you select 'hopping' mode now, the knife appears where the first knife (for getting out of the hogtie) is the only one that appears. It also seems as if you have changed the way door handles work, as when hopping you need to get closer than in the previous version to open them with your hands. I keep accidentally hopping into the door and falling over when I did not have this problem with the previous version. Perhaps some method to slowly shuffle around while hopping in order to move yourself without risking falling over if you hit a wall could be something to include. It could be used with the right click like how walking backwards while walking works. Or perhaps you could use a new keybind. For example, if in a future version you change the character in walking mode to have a faster walking speed, you could use holding left click as a way to move slowly, such as sneaking around to avoid guards. This could also be the button to shuffle around on your feet when in hopping mode. It could also be used when hogtied or otherwise on the ground. Perhaps in that case you'd need to be in a certain position, such as on your back, before you could shuffle. The idea being she uses her hands and feet to slowly move herself. A more accurate way to move when you just need to make a tiny movement to reach a knife on the floor, for example.
I had to increase the radius for collisions with objects. And I did not think that because of this there could be a problem with opening the doors. :) Thank you for saying that. Ideas about additional movements are good.
This is fantastic! Finally I can see the character hogtied and struggle from it! Is it possible to bring the ability for the character to take her shoes off so that she can hopping more easily? Or at the start scene, add the option of turning on/off the shoes? Thought it would be definitely exciting to play.
