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August 30, 2025

ATTENTION TO DETAIL 2K26 KICKS OFF TODAY!

What’s up 2K community? Our favorite time of the year is here again! Starting today, the ATD Project for NBA 2K26 officially kicks off. We’ll be covering all three main platforms—PS5, Xbox Series S/X, and PC—with our usual obsessive attention to detail. Gameplay-wise, we’re excited by the improvements and ready to push things further to deliver the most realistic basketball experience possible.

This year I’m collaborating with a talented team to push accuracy and immersion across every layer of the game. Our team runs a closed‑loop process: data drives tendencies; tendencies shape attributes; attributes are validated with sliders and playbooks; then everything is stress‑tested in User vs CPU, CPU vs CPU, and long MyNBA sims. This prevents contradictions—players don’t just look right, they play right—and lets us fix issues faster while keeping the experience consistent from day one through Year 10. A big thanks to all the users involved in the project, including:

  • Tendencies, Attributes, Badges formulas/scales, editing and testing: @bran_done25 br82186 @fewfw_ tcnumba10 @simgamingnetwork

  • User vs CPU Sliders: @simgamingnetwork @miafinest97 (user timing)

  • CPU vs CPU Sim Sliders: @lupuswarrior17

  • Player Accessories: @jhrmz.x

  • Players’ Faces (non‑scanned players): @jhrmz.x

  • Playbooks: @.pusher2

  • G‑League Roster: @nynb1129 @derekcross85 @eaglerock562

  • Era Rosters: @callmebymyname5524

  • Shoes Mod: @baji2k

  • Portrait Mod: @arts2kofficial_

  • MyLEAGUE Sliders: @simgamingnetwork

  • Real Draft Classes: @Richie2K

  • Fictional Draft Classes: @.durako

  • Online ATD Sim League: DreamCourt


What we edit every year

  1. Tendencies

    • [1.1] Shot and touch tendencies updated based on impact and usage

    • [1.2] Shot zone re-balancing using real tracking (close/mid/3PT zones)

    • [1.3] Shot distribution tuned to modern basketball (fewer wasted mid-range for non-specialists, more 3s)

    • [1.4] Off-screen, spot-up, contested shot tendencies corrected

    • [1.5] Stepbacks (mid/3PT) reworked to reflect real attempts

    • [1.6] Pull-ups, floaters, spin jumpers, bank shots scaled by attempts per‑36

    • [1.7] Eurostep, hopstep, spin, step-through frequencies updated

    • [1.8] Putback tendency tuned to favor specialists

    • [1.9] Dunk tendencies (standing/driving/flashy) reworked

    • [1.10] Alley‑oop pass/dunk tendencies based on real stats

    • [1.11] Triple-threat jab/pump/idle globally tuned (fewer idle jabs, smarter fakes)

    • [1.12] Crash tendency formula by height/weight

    • [1.13] Size-up/hesitation/no-setup moves rescaled to reduce dead dribbling

    • [1.14] Standing vs driving dribble tendencies reworked for flow

    • [1.15] Passing tendencies (dish to open man, etc.) increased for drive-and-kick/extra-pass

    • [1.16] Spot-Up vs Cut tuned for correct transition behavior

    • [1.17] Roll vs Pop tuned using last two years of PnR/PnP data

    • [1.18] Isolation tendencies based on real iso stats

    • [1.19] Post-up and post-move frequencies updated

    • [1.20] Hooks/fadeaways tracked and fixed to turn to shoulder correctly

    • [1.21] Charge/hard-foul/contest tendencies increased for realistic defense

    • [1.22] Steal/foul/passing lanes/block tendencies rescaled by real stats

    • [1.23] Play discipline tuned—stars will seek shots when needed

  2. Attributes

    • [2.1] Layup/Close/Mid/3PT updated with formulas tied to % and volume

    • [2.2] Free Throw updated using last two seasons

    • [2.3] New formulas for Shot IQ and Offensive/Defensive Consistency

    • [2.4] Dunk attributes reworked

    • [2.5] Driving layup, draw foul, post fade/hook from real stats

    • [2.6] Athletic attributes (speed/accel/vert/lateral) from combine + age adjustments

    • [2.7] Defensive attribute overhaul to align ratings with on-court impact

    • [2.8] Passing attributes from advanced passing data

    • [2.9] Stamina by age/height/weight/position

    • [2.10] New Strength formula

    • [2.11] Rebounds/steal/pass perception/block updated from prior season

    • [2.12] Hustle/ball handling (esp. capable bigs)/hands tuned to play style

  3. Badges

    • Rescaled badge system after multi-year sim testing for stability

    • Removed OP badges that break gameplay/sim balance

    • Personality badges updated to mirror real player personas (also unlocks scenarios in our MyNBA Event Generator)

  4. Updated playbooks for all 30 teams with real life NBA plays

  5. Correct play-types for all players using Synergy tracking

  6. Realistic signature shots for all the players in the league

  7. Correct accessories and shoes

  8. Full G‑League rosters for all teams

  9. Correct coaching profiles/sliders for accurate styles, tactics, rotations

  10. Points of emphasis tuned for better team sim stats

  11. Up-to-date transactions for Opening Night, plus a separate weekly updates file

  12. Play-for-win/loyalty/financial security edits to reflect personality and contract behavior

  13. Peak start/end tuned by archetype and historical curves (e.g., shooters age differently than explosive bigs)

  14. Potential corrections to curb 80+ OVR inflation in future MyNBA seasons

  15. Correct positions based on real usage

  16. Contract corrections (add team/player options; fix values and more)

  17. Updated rotations for all 30 teams

  18. Play‑initiator fixes across the league

  19. Realistic sim stats (player/team) through extensive tuning and testing

  20. Correct heights and jersey numbers (post training camps)

  21. Updated face scans and new CAPs for missing players

  22. Real staff free agency pool additions

  23. Correct durability values by body part for every NBA player, based on 20 years of injury tracking

  24. Draft class compatibility via creators building ATD‑specific classes

  25. Additions to FA pool: overseas/draft‑and‑stash/missing players

  26. Corrected draft picks and team intel (rebuilding/selling/buying/contending) in the official scenario

Release timeline and progress

  • We’ll post platform-by-platform progress updates on Discord (and here)

  • Opening Night roster target: Will be updated in this thread.

  • Weekly updates: Separate file posted with clear changelogs.


How to follow and support

  • Discord: Join to track progress, give feedback, and see early looks, ATD Project Oficial Discord Server: https://discord.gg/HJzq5JNd3X

  • Patreon: Join and access tools (with some incredible new tools coming out soon!), spreadsheets, formulas, blog posts, and ATD-exclusive utilities here: https://www.patreon.com/c/ATDProject

    If you want to follow progress and chat with us, join our official Discord server. If you want the full ATD experience and to support our work, check out our Patreon for access to the MyNBA Random Event Generator, MyNBA Tracker, all spreadsheets and formulas (tendencies, attributes, badges), roster-building blogs, historic player requests, and more.

    Thanks for all the support and we're ready for another amazing year of sim basktball!

​

Comments (2)

O
Obi Nwozo · May 8, 2026

Is this released?

B
Baptist Jide · October 20, 2025

Hi. Thanks for the work your yourself and your team does. When can we get to a opening night scenario?