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ATD Draft Class edits guide (2).pdf 363.9 KB
November 5, 2024

ATD 2K25 Official Roster, Scenario and MyNBA Guide

Hi everyone and thank you for all the support you showed us once again! We've worked non-stop on this project the past 2 months, and we're really confident that is the best roster we've created!

Big thanks to MiaFinest97, Brandone, br81286, Sheitan, reddcheese, cdk10, nyb1129, DerekCross, strosdood, Eaglerock562, DEST2K, ZayTrece, JWDixon, Gosuwah, jackmove, Richie2K, JotaKelmer and everyone who helped us, this wouldn't be possible without you!

This is our official guide for using our roster and having the most sim experience you could possible have with our project!

🏀 File names:

File name: ATD Official Open. Night (tag: leonardo.genta98)

Scenario name: ATD Scenario Op. Night

🏀 What's been edited:

• Over 3.000 tendencies edits for way better real life gameplay, players will behave more like them

• Attributes re-scaling based on advanced data for better grades

• Badges overall reduction and better distribution

• All 30 teams playbooks have been redesigned from scratch using real plays run the past season, and some that can be used this year too

• All players play-types and their order have been corrected based on the new playbooks

• All players sig shots edited (shots, FT, dribble moves, post moves, layup, dunk), every single players has been touched and will move like his real life counterparts

• Potential edits for better MyNBA stability, preventing the issue of too many 80+ OVR (over 150) after just 2-3 seasons

• All 30 teams lineups, rotations and minute distribution edited based on the first game of the season

• Every player personality badges have been edited, including G-League, preventing an issue where G-League will create morale drops

• Accessories and shoes updated based on preseason games and the first games of the season

• Over 100 positions edits

• All NBA transactions updated

• All contract extensions included, also fixed over 100 contract errors (wrong values, missing/wrong player-option or team option, missing years of contract)

• All G-League rosters updated (will receive a new update after the G-League draft)

• A lot of sim stats edits for way better sim stats, much more close to real life

• Coaching sliders, attributes and POEs updated for every coach in the league

• Edited every single GM and Governor name and faces to match their real life counterpart

• Play for win/loyalty/financial security edits updated for all the players in order to replicate their personality and their contract requests

• Correct height and jersey numbers based on opening night rosters

• and much more

 

🏀 What's included in the scenario:

• the official ATD Opening Night roster with all the edits listed above

• SGN MyNBA Sliders for progression, regression, trades and contracts specific for this roster

• my (NEW) MyNBA sim sliders for perfect sim stats

• Opening Night Injuries type and duration all included

• all 30 teams real starting lineups, rotations length and order based on the first game of the season

• correct team status (contending, buying, rebuilding, selling) updated for ever team, so they’ll behave correctly in the trade market

• players in the trade block added (PJ Tucker, LaVine, Vucevic, Ingram etc)

• my gameplay sliders (suggested speed 50-52) are included but you can find alternatives below

 

🏀 Gameplay sliders

• my real FG% / low risk reward set is available under the name "ATD Beta Sliders" (game speed at 51-52, suggested for HOF/Superstar players)

• MiaFinest97 Sliders and Sim Gaming Network sliders are available on the ATD Server ihttps://discord.gg/wPW3eygn

• more creators are working on sliders for the ATD roster,  I'll try to keep this post updated

 

🏀  Draft Classes

• Most of the top draft classes are compatible to the ATD Roster, a big thanks to the creators that helped us this year. All jackmove, Richie2K and JotaKelmer real draft classes are compatible, I'm currently working on a couple of fictional dcs, for those who like fictional dcs I suggest to use jb classes

• in the attachments you can a mini-guide that I've created with my suggestions for those that may want to create a draft class compatible with the roster

🏀  MyNBA suggestions

• before every game I suggest to switch to the CPU side, change their offensive and defense playcalling to "Auto" and their freelance to "Dynamic" and "Do not Repeat on Success". Rotation method is also suggest to be set on "Rotation" but it's personal preference

• on the main roster the following badges have been removed for causing gameplay issues (unrealistic animations): Strong Handles, Unpluckable and Rebound Chaser. The suggestion is to remove those badges from any single player that has one of them assigned at the start of every season

• Deadeye and Shify Shooter were also eliminated for causing sim stat issues by boosting by 4-5% the 3pt% of the players who got the badge assigned. This is the list of the suggested players that can have those badges, if you want to re-add them back, but if you care about sim stats realism it's suggested to only keep them during gameplay, remove them once the game is finished

• Limitless range has also been removed for causing the same issues above, and can also be re-added during gameplay following this criteria: HOF for Curry, Lamelo and Trae. Gold for any player with 80+ 3pt attribute, silver for players with 75-79, bronze for 70-74.

• CPU always needs some type of babysitting, remeber to always keep 30-team control in your save. Everything can be turned on Auto for the CPU, but in some phases you have to keep an eye on the CPU behaviour: after the draft CPU always sign their 2nd round picks, creating a problem with roster spaces right before FA. Check every team and release the picks below 70-69 OVR, they can be re-added after free agency with 2-way contracts/mininum deals

• CPU trade approval needs to be always ON so you can double check CPU trades

• Staff abilities can be turned off, cause they can create problems with the sim engine (ex: great coaches can't finish in the last places like the Spurs last year due to coach Popovich badges)

• It can happen that too many good free agents will stay unsigned in the offseason as you progress through the mode due to the CPU logic, this means players who shouldn’t be taking one-year deals or shouldn’t be hoping for minimum salary contracts end up going that route or just stay unsigned. To solve the issue you can keep the contract sliders at 50 for the first half of free agency. After that, bump it to 75 for two days, and then bump it to 100 for the final days

• at the end of every year, before the offseason, check the CPU teams status (Rebuilding/Selling/Buying/Contending) and edit it if needed

• any additional question solved/suggestion to make your MyNBA better will be added on this post

Comments (8)

J
JhonLyster YT · October 1, 2026

where to download this

R
Ryan Mohler · March 30, 2025

Has there been an update since the trade deadline? love using these rosters but cant stand the setup it takes to get it to where we are now

A
Attention to Detail Project · April 1, 2025

we'll make one (a "Playoff" scenario") once the regular season is done

c
colton summers · January 26, 2025

What are the player edits before the start of each new season? Like intangibles re-edit or badge removal on top of ones mentioned?

A
Attention to Detail Project · January 26, 2025

Intangibles edits are not mandatory, it's up to personal preference. The only badges I really suggest to remove are immovable enforcer, brick wall and pogo stick. If you care about sim stats you can also remove the rest of badges listed above

C
Chris Lambert · January 7, 2025

is the update still coming this week?

u
uhDonnie · December 23, 2024

Is there anywhere I can check the MyNBA Sliders without just applying it to my game? I want to see and potentially add them manually to an 80s save file. Unless there is a way for me to apply them directly, I just know how to do it from the menu which creates a modern save file.

A
Attention to Detail Project · December 24, 2024

The current MyNBA sliders have a much higher pace for the 80s, so it'll result in too many possessions. I suggest starting out with every slider at 50, and 75 in the stat distribution for all categories (shot distribution, assist distribution, etc), that should be a good starting point and then start tweaking it.