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June 26, 2026

Murders & Mistresses June Dev Update: The game is taking shape!

Hey everyone,

It's near the end of June, and Murders & Mistresses is starting to look incredible. Earlier this month I officially started playtesting the game, and with nearly two-thirds of all the renders and animations now finished, there's a lot of game to actually play through.

When I first drafted M&M back in early 2025, I wrote it directly in code. But there's a huge amount of work between that early version and the polished full game you guys will be playing soon.

Outside of creating the artwork, coding the mechanics, building the UI, and sourcing the music — all of which we've been doing throughout production — my job now is mainly to put it all together and make sure every line, every image, and every transition is exactly what I want it to be.

Since I first wrote M&M I've written a lot more, and my instinct for dialogue and pacing has sharpened. So I'm reworking individual lines and whole sections, and I think it's making the game feel much tighter.

One of my goals is for M&M to feel like a prestige TV show — I want it to read like Breaking Bad, Game of Thrones, or The Mentalist. Every line of dialogue should feel intentional and sharp, with not a single word of filler. And with every day of playtesting and re-editing, I think I'm getting closer.

Dialogue isn't the only thing that needs work, though. Most scenes have dozens of images — often 50+ — and because the game is full of loaded situations where characters feel several things at once, I often end up choosing a different expression once I see the final renders.

Our artists get a list of render descriptions for each scene — for example, "Morgan sitting on the couch as you come into the room, smiling gently, mouth closed, mc first person perspective camera." But once I'm actually playing the scene — sometimes after changing a few lines of dialogue — I might decide Morgan's flirtatious expression fits better than the gentle smile. So I change it.

Across tens of thousands of lines of dialogue, that adds up to a lot of work, especially since I want to be the one choosing every image, every line, and every UI mechanic. But it's also the most satisfying work I've ever done in my life. Watching a world you've built come alive — especially at the quality M&M has climbed to — is truly magical, at least for me.

One of the most fun parts is figuring out the UI for new gameplay mechanics. The game shifts a lot narratively, and those shifts sometimes call for new UI. Yesterday, for example, I got to build the cruise ship brochure screen. Late in the game you go on a weeklong all-inclusive cruise organized by your loving wife, and you essentially choose which activities to do, and in which order, straight from the brochure. It's sort of a free roam, but the ship is huge — and after the headaches we had making free roam navigation on ship feel intuitive in College Kings, a brochure felt both more fitting thematically and a lot nicer to actually use.

One thing I've added is an optional "Surprise Me" button that picks your next cruise scene at random. It might seem a little silly for a dark prestige detective game, but the cruise is the let-loose breather, so it fits. Plus it's exciting to play — you don't know what you're gonna get. And obviously the cruise is packed with awesome, very sexy scenes.

That brings me to the last piece: the sex scenes. Playtesting these is by far the hardest part of the job. Some are very long, and because they pair dialogue with a ton of movement across the images, you have to be careful about exactly which image goes where. But the biggest difficulty? My own arousal. This sounds like a joke, but I'm not joking — all the M&M love interests are gorgeous, and reading and watching their scenes is very hot. Focusing on the exact wording of a line and the perfect matching expression while you're fully turned on is the hardest part of my job right now. Figuratively and literally. Especially since nearly a quarter of all the scenes in the game are sex scenes.

But having to watch beautiful naked women have sex all day is a sacrifice I'm willing to make for you guys — no matter how little blood is left in my brain.

In summary: it's going great, I'm loving what the game is becoming, and I can't wait for you guys to see it later this Summer!

Much love,

Steve

Comments (7)

J
Jazen Rangel · August 29, 2026

Can we hear anything about CK3. I don't understand why it's not getting mentioned at all just this game. I get this one is releasing soon and you wanna hype it, but you have to give us CK3 news a majority of your audience grew from that game. That is your bread and butter. Another AVN game I wish listed the same time as CK3 is literally going live on Steam Sept. 1st. On Patreon the creator gives updates almost every day about their game, guide, bug fixes and Steam release. Meanwhile everyone here is begging for a CK3 update but all you talk about is this game. You're gonna lose your audience this way. Just saying. Cause I joined to hear about CK3 news. At least give some update about CK3. I've scrolled for a while and have seen nothing. I know the same now than I did over a year ago when I put it on my wish list after finishing season 2. At least let us know if its 75% percent done or give some screenshots. Maybe a Patreon version like some other AVN creators do before releasing the Steam version to clear out any bugs or anything. IDK cause Steam says it's coming out in 2027, but I feel maybe 2028 the way we've only heard about this game and nothing on College Kings

J
Jayden · July 30, 2026

Bro when CK NEW UPDATE WILL COME 🫴🏻

c
cy2lzk · July 4, 2026

One dedicated creation is better than several fragmented updates

J
JEH · June 27, 2026

Thanks for the update.👍😊

W
Wild Wood · June 27, 2026

The "surprise me" mechanic has my curiosity peaked, for sure!

J
Jonathan Hang · June 26, 2026

GOOD FRIDAY AFTERNOON 🌥, STEVE & OUR UNDERGRAD TEAM, AND EVERYONE!!! Starting 😂??? Ohhh, let me hear it, Steve 😛. All the juicy bits 😋. "You guys will be playing soon." That's right... you guys can't play until I can too 😁. "Mmm... tighter..." *Nod head.* GET GOT OFF THAT LIST 🤣. "Mmm... closer…" *Nod head.* Ohhh, poor artist's work. Just for Steve to change it 😂. Yes... a "brochure UI" would have been better/worked in CK as well 😅. Can't wait to abuse this poor "Surprise me" mechanic. Lol 😂🤣😂🤣... completely normal. We all go through that stage when we play our AVN sometimes 😅. Ok... that's going to be in my mind for a while 😅. "So, Steve was feeling excited when he played these scenes, huh? Oh 😊, that's why 😂🤣..." Don't forget... we have to play together... so wait until I get that LTop, people 😅. Can't wait to play M&M 💪🏻🔥! As always, thanks for the Update, Steve! Keep on keeping on, our Undergrad Team 😉!!! ALWAYS EXCITED AND EAGERLY WAITING FOR YOUR GAMES AND READING YOUR POSTS 🙌🏻🔥!!! Love and appreciate everything! You ❤️, our Undergrad Team, our ladies 😍, your posts 🥰, your polls/renders 😘, and your games ❤️! Always make my days better 🌈! Thank you, everyone, always, for being in my life and being a part of my routine 😉! Stay safe, stay blessed, and stay in PERFECT health, beautiful people! And don't forget to stay hydrated! And you're never alone ❤️🫶🏻🫰🏻!!! OUR AVNS AND OUR DEVS CONNECTS US ALL 🤗!!! Have an amazing and beautiful week! I'll catch you all—ON THE NEXT ONE✌🏻😁!!!

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FrozenKing_ · June 26, 2026

Thanks for all the great work, Steve. I can't wait to see what the incredible people behind College Kings have created next. I'm a big fan of The Mentalist, and I really appreciate all the effort you've put into this.