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March 23, 2026

Anyone else here go way too deep into worldbuilding?

I’ve caught myself thinking things like: “What happens if a player tries to calculate wind patterns using the Coriolis effect?” or “Should the interaction between magic and planar motion be mathematically consistent?”

Part of me feels like if the world exists, it should hold up under that kind of scrutiny. But another part of me wonders if I’m overengineering things that will never actually come up at the table.

Curious where others land on this.

Do you build for internal realism at all costs, or do you draw a line somewhere?

Here is a picture of one of my spreadsheets.