Boromo Superveloz
【Release】
Boromo Superveloz v1.5 (2025/09/28 Updated)
Fictional circuit in Brazil.
Conversion from Grand Prix 4.
-CSP recommended
-32 pit/start
-AI, cam
Credits & Thanks;
Original Track by Gildoorf Rozencrantz, Paulo Blanco (Prblanco), Ruben Greidanus (Turbo Lover)
-Thank you for gave me permission (Gildoorf)
AC Converted by shin956
AI lines, sidelines and ai_hints.ini by IMEAN
.lua and font base by Gunnar333
logo.png and Sections file by Fanapryde
marshall and some textures by kunos
Test and Feedback by Fanapryde, Breathe
Option;
Alternative Adboards for Boromo Superveloz by Mascot
https://www.overtake.gg/downloads/alternative-adboards-for-boromo-superveloz.79706/
Enjoy.
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v1.1 changelog;
Added 3D terrain.
Added Sections file by Fananpryde. (Thanks)
Updated ext_config.ini.
Changed crowd textures by Kniker97. (Thanks)
v1.2 changelog;
Updated pit_lane.ai by TITI. (Thanks)
Re-created fast_lane.ai and sidelines.
Re-created groove/ skidmarks.
Updated ext_config.ini.
Updated tree wall normals.
Fixed tree mapping.
v1.3 changelog;
Even when CSP settings → General Patch Settings → CPU optimizations → Chunks optimizations are set to Advanced, ground objects are no longer hidden. (Tested with CSP 0.2.12-preview1.)
Updated ext_config.ini.
Updated road and grass mapping.
Added pit tents and garage doors.
v1.4 changelog;
The guardrails now have thickness.
Fixed the aspect ratio of the Billboard logos. (Thanks Mascot for the report.)
Removed the Treewall and added trees.
Added Sand edges.
Updated ext_config.ini. (Brightness of grass and road)
v1.5 changelog;
Added AI lines, sidelines and ai_hints.ini created by IMEAN. (Thanks!)
Fixed guardrail normals.
Changed road surface textures.
Updated surfaces.ini. There is a penalty for cutting Track side surfaces. (Suggested by Quark67)
Comments (9)
Thank you very much.Terrific as always.
First, thank you for your dedication, as always, and second, a small suggestion: adding white lines at the exit of the pit lane would help to soften the harsh contrast between the different asphalt textures. Thanks again!
Thank you for your comment. By pit road exit, do you mean on the track? Or do you mean before you exit onto the track? Either way, there is no stark contrast as you describe. Please check the image. https://imgur.com/a/B8iCfw6
What a fantastic track, super conversion. Many thanks to all involved.
Thank you!
Great circuit, and well executed in AC. TON of fun. 👏🏻👏🏻👏🏻
Thanks!
On a roll Sir! Looks fantastic 👍🏻
Thanks!
