Antalya Autodrome
【Release】
Antalya Autodrome v1.21 (2025/11/02 Updated)
Conversion from rFactor2.
Fictional circuit in Antalya, Türkiye.
-CSP recommended
-40 pit/start
-2 layout
-AI, cam
Credits & Thanks;
rFactor2 Original Track by Eren Tuzci (erenschumacher)
-Thank you for giving me permission
AC Converted by shin956
AI, sidelines, UI, DRS zones and cams by Eren Tuzci
.lua base and font by Gunnar333
logo.png by Fanapryde
Crowds texture by Kniker97
tree, marshall and some textures by kunos
Test and Feedback by Breathe, Eren Tuzci
rFactor2 version (steam workshop);
https://steamcommunity.com/sharedfiles/filedetails/?id=2820237308
Enjoy.
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v1.1 changelog;
Author has made a major update to Track, so I have re-converted it.
Track Changes List;
1-) I increased the width of the circuit almost 2-3 meter.
2-) New colour theme from green to blue.
3-) Upgraded grandstands
4-) Upgraded pit buildings
5-) New sponsorship logos and objects.
6-) Remodelled T14 (the one before the bridge)
7-) New trees
8-) Adjusted runoff areas for T13 and T16
v1.2 changelog;
Even when CSP settings → General Patch Settings → CPU optimizations → Chunks optimizations are set to Advanced, ground objects are no longer hidden. (Tested with CSP 0.2.12-preview1.)
Added Chicane layout.
Added marshalls.
Added pit tents.
Fixed single-sided objects.
Fixed mapping of Billboard logo.
Fixed groove.
Updated skidmarks.
Updated ext_config.ini and VAO-patch.
Changed the texture and mapping of the grass.
A few other minor fixes.
v1.21 changelog;
Fixed camera_facing.ini. (Thanks to Aldo Raine for the report.)
Comments (2)
Thank you very much......again as well.
Nice cams!"
