monza_1994_public_v1.01.zip 74.0 MB
July 11, 2025

Monza 1994

【Release】

Monza 1994 v1.01 (2025/07/14 updated)

Monza with 1994 layout.

Conversion from F1 Challenge.

For the 5 layouts (1995 - 1999), they were posted on Patreon as early access for paying members (Sliver rank and above).

https://www.patreon.com/posts/monza-1994-1999-133889491

-CSP recommended

-54 pit/start

-AI, cam

Credits & Thanks;

F1 Challenge Track by dmarques

(Based on the default F1C circuit with major upgrades to buildings and surroundings)

Terms Of Use; (F1C)

Enjoy this mod to the fullest, that's all. If you want to convert or use this

as a base to create other cars, you're welcome in doing so as long as the

appropriate credit is given to the respective authors of the files you are

using. You can find all authors in this file

AC converted by shin956

AI line, sidelines and ai_hints.ini by IMEAN

logo.png and sections file by Fanapryde

.lua base and font by Gunnar333

Crowds texture by Kniker97

pit tents from F1-S-R track pack (rF1)

some textures by kunos

Test and Feedback by Breathe

Enjoy.

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v1.01 changelog;

Lancia adboard was “8”, corrected to “δ” (delta). (Thank you Antonio Losapio for the report.)

Fine-tuned the tree textures.

Monza 1994 - 1999【Assetto Corsa Track Mod】 (YouTube)

Comments (5)

N
Nick Zan · September 9, 2025

Outstanding as usual! I've noticed that the escape area after Variante Ascari's last leg is almost all gravel, instead of some tarmac as was the case back in 1994. Also, the AI line makes some cars to frequently capsize (ACFL 1994), unless the aggression is tuned down to like 10%. They try to overtake before a chicane, ramp on the curb, then tip over. Of course, I'm trying to find a solution, as this might be related to car models instead of only the track. That however, doesn't happen for other monza tracks I have. Any tips? I simply cannot have a session without half the cars capsising during overtakes.

N
Nick Zan · September 9, 2025

I've found the problem is related to the height of the inside curb (touched by the right tyres) at Variante della Roggia, making AI cars to ramp up and to tip over, depending on how they position themselves relatively to the spline. I believe a refined AI line will solve this. Or maybe reducing the height of the curb, although I don't know how to do it.

A
Antonio Losapio · July 11, 2025

Great job, but just one note: it's not an "8" on the Lancia adboard, but a "δ" (delta)

s
shin956 · July 12, 2025

Thanks for the report. I will fix it later.

M
Marc_13000 · July 11, 2025

Arigatou Gozaimasu :)