Adelaide Street Circuit 1985 - 1995 and 2000
【Release】
Adelaide Street Circuit 1985 - 1995 and 2000 v1.1 (2026/01/31 Updated)
Adelaide Street Circuit with 1985 - 1995 and 2000 layout.
Conversion from F1 Challenge.
Adelaide Street Circuit 2000 ALMS Video (Youtube)
For the 10 layouts (1986 - 1995), they were posted on Patreon as early access for paying members (Sliver rank and above).
-CSP recommended
-12 layouts (Yearly billboards and building variations)
-40 pit/start
-AI, cam
Credits & Thanks;
F1 Challenge Track by dmarques
(Converted from Carrera.4's rF version)
Terms Of Use; (F1C)
Enjoy this mod to the fullest, that's all. If you want to convert or use this
as a base to create other cars, you're welcome in doing so as long as the
appropriate credit is given to the respective authors of the files you are
using. You can find all authors in this file
AC converted by shin956
AI line, sidelines and ai_hints.ini by KevinK2
window light config base from adelaide1988 by Rainmaker
logo.png and sections file by Fanapryde
.lua base and font by Gunnar333
Crowds texture by Kniker97
marshall and some textures by kunos
Test and Feedback by Breathe
Enjoy.
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v1.01 changelog;
Added ALMS 2000 layout.
Some logo textures were edited from skins created by Fredelicious.
https://www.overtake.gg/downloads/adelaide-2000-alms.74196/
- Thank you for gave me permission
Even when CSP settings → General Patch Settings → CPU optimizations → Chunks optimizations are set to Advanced, ground objects are no longer hidden. (Tested with CSP 0.2.12-preview1.)
v1.1 changelog;
Edited fast_lane.ai. (Crashes have decreased.)
Updated tree textures using AI.
Fixed floating trees.
Added a cut penalty to Turn 2.
Updated grass and sand shaders.
Adelaide Street Circuit 1985 - 1995【Assetto Corsa Track Mod】 (YouTube)
Comments (9)
++++
many thanks
Thank you for the great work! I always download the track mods, they're simply fantastic!
Thank you!
Thank you for this, I really appreciate the work you do with all of your tracks. One suggestion, would it be possible to include a track cut limit on the tarmac section behind the turn 2 kerb? I want to use this as part of an online league race however it's possible to easily gain a lot of time by just cutting the chicane completely without getting a cut violation
Thank you for your comment. Added the shortcut penalty to Turn 2. (10 seconds) v1.1 update will be posted later.
Thanks but racing with AI means crash everywhere even with 0% agressivity. AI keeps colliding with tyre walls
Please try it with kunos car.
Thank you for the nice track. I hope the extended track with layouts for every year will be a free release after a few weeks or more likely months. Great work anyways!
