melbourne_1998_v1.2.zip 51.3 MB
October 25, 2024

Melbourne 1998

【Release】

F1 1998 - ROUND 01 - Melbourne v1.2 (2026/04/23 updated)

Conversion from rFactor.

-CSP recommended

-30 pit/start

-AI, cam

Credits & Thanks;

rFactor Track by Grand Prix Team (1998 Track Pack)

-Thank you for giving me permission

AC Converted by shin956

AI and sidelines by Thockard

ai_hints.ini by wakamatospcl

Some objects from melbourne_2019_chq/ melbourne_2019

Crowds texture by Kniker97

marshall and some textures by kunos

Enjoy.

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v1.1 changelog;

The walls now have thickness.

Added ai_hints.ini by wakamatospcl. (Thanks!)

Even when CSP settings → General Patch Settings → CPU optimizations → Chunks optimizations are set to Advanced, ground objects are no longer hidden. (Tested with CSP 0.2.12-preview1.)

v1.2 changelog;

Added the yellow lines in the pit lane. (Reported by DriverOne)

Updated Marlboro logo textures.

Updated s/f Gantry logo textures.

Changed the texture of the palm tree.

Other minor fixes.

F1 1998 - ROUND 01 - Melbourne【Assetto Corsa Track Mod】 (YouTube)

Comments (8)

t
tetzip · November 2, 2025

Awesome work Shin, many thanks!!!

s
shin956 · November 3, 2025

Thank you!

P
Philip Grozdanov · October 28, 2024

Perfect, Thank you!

s
shin956 · October 31, 2024

Thanks!

G
Gavin Stewart · October 26, 2024

this is a fantastic version of Melbourne, thanks Shin !!!

s
shin956 · October 27, 2024

Thanks!

P
Phil S. · October 26, 2024

A great track once again... I don't know how much you're interested in a bit older race tracks... An 80s Zandvoort is hardly missing in that game... soo maybe if you run out of ideas this would be great but yeah your decision obviously

s
shin956 · October 27, 2024

I checked the rF1/ GTR2/ F1C files, but no good sources were available. (probably based on the GPL) So I did not put Zandvoort 80s on my working list.