Melbourne 1998
【Release】
F1 1998 - ROUND 01 - Melbourne v1.2 (2026/04/23 updated)
Conversion from rFactor.
-CSP recommended
-30 pit/start
-AI, cam
Credits & Thanks;
rFactor Track by Grand Prix Team (1998 Track Pack)
-Thank you for giving me permission
AC Converted by shin956
AI and sidelines by Thockard
ai_hints.ini by wakamatospcl
Some objects from melbourne_2019_chq/ melbourne_2019
Crowds texture by Kniker97
marshall and some textures by kunos
Enjoy.
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v1.1 changelog;
The walls now have thickness.
Added ai_hints.ini by wakamatospcl. (Thanks!)
Even when CSP settings → General Patch Settings → CPU optimizations → Chunks optimizations are set to Advanced, ground objects are no longer hidden. (Tested with CSP 0.2.12-preview1.)
v1.2 changelog;
Added the yellow lines in the pit lane. (Reported by DriverOne)
Updated Marlboro logo textures.
Updated s/f Gantry logo textures.
Changed the texture of the palm tree.
Other minor fixes.
F1 1998 - ROUND 01 - Melbourne【Assetto Corsa Track Mod】 (YouTube)
Comments (8)
Awesome work Shin, many thanks!!!
Thank you!
Perfect, Thank you!
Thanks!
this is a fantastic version of Melbourne, thanks Shin !!!
Thanks!
A great track once again... I don't know how much you're interested in a bit older race tracks... An 80s Zandvoort is hardly missing in that game... soo maybe if you run out of ideas this would be great but yeah your decision obviously
I checked the rF1/ GTR2/ F1C files, but no good sources were available. (probably based on the GPL) So I did not put Zandvoort 80s on my working list.
