Dev Log #2 - Season Structure and Domani Republic Overview
Missed the last Dev Log?
Here you go: https://www.patreon.com/posts/dev-log-1-update-143918848The
Table of Contents:
Seasonal Structure
Domani Republic Overview
Closing Words
1. Seasonal Structure
To create a more clear outline of what is to be expected each month, we've categorized the usual monthly output.
Basic Units / Infantry
Cavalry
Command
Characters
Scatter Terrain
Large Terrain
Medium Monsters
Larger Monsters
Bases
PDF Content
Wargaming-Focused Content
Within the Wargaming Tier, you can expect:
Infantry Unit of 7-10 models, including a commander and banner bearer when relevant
Cavalry Unit of 3-5 models, including a commander and banner bearer when relevant
Elite Unit of 3-5 models, including a commander and banner bearer when relevant
Siege Machine or Beast of War
Wargaming Characters in numbers fitting the release (usually 2-5)
Large Terrain in the usual form of 1-5 buildings or a modular set
We've heard you about OPR rules. We are in talks with them about joining the programme and will be developing stats with a pro OPR recommends!
RPG-Focused Content
Within the RPG Tier, you can expect:
At least 4 NPCs like townsfolk or non-combat soldier versions
At least 4 Characters that are more fitting for PCs or important NPCs
At least 3 Medium Monsters (some in multiple poses)
3 Larger Monsters
Scatter Terrain set of at least 8 models
At least 15 Bases
PDF Content in the usual Adventure Kit format, but now as an 3 part anthology within the region
Alltogether, the Combined Tier would give you the complete experience for both Skirmish, Large-Scale Wargaming or RPG game use. Because of one theme for both releases, the overlap of designs could give you many more fun options, like the RPG Tier Characters becoming hero units, or using the infantry as a bunch of enemies in an RPG session.
What's more, all tiers will receive one part of a collectible terrain diorama each month during a season. At the end, you will end up with an epic game and display piece.
Later on, we aim to create a more tailored experience for you - so that you can choose what you fancy most. The most dilligent collectors will be awarded with extra models.
2. Domani Republic Overview
‘Domani’ means tomorrow. So when the world broke, we did not kneel - we set sail. We read the tide, bargained with it, and we claimed our tomorrow.
The Domani were once masters of the sea — traders, explorers, and ship-builders whose floating cities crossed every horizon. When their world began to die, the oceans tore themselves open into vast, spiraling voids. With nothing left to lose, the Domani did what they had always done: they sailed.
Their fleets vanished into the storm… and emerged in another world.
Cast upon the shores of Ternovis, the survivors turned ships into homes, hulls into streets, and masts into watchtowers. Through sharp diplomacy, shrewd trade, and an unshakable refusal to admit weakness, humans rose from refugees to powerbrokers. The Domani Republic was born — loud and wealthy.
Proud and Venetian at Heart
Clean silhouettes and confident stances were chosen to evoke figures who don’t need excess to command attention. The inspiration draws quietly from Venetian history, where merchants became statesmen, and a maritime republic was ruled by those who understood the sea.
The First Adventure Toolkit PDF: Trouble at Tutto Market
Your journey begins in Tutto Market, the Domani Republic’s greatest spectacle — a riot of masks, minstrels, impossible goods, and reckless pride. But beneath the laughter, something is wrong. People are vanishing. Then, in full view of the crowd, a public outhouse collapses into itself — and panic finally cracks the city’s smile.
What starts as an investigation into a grotesque catastrophe soon leads beyond the market’s bright banners, into ruined outposts, cursed waters, and the marshlands of Melmosa Island — where shame itself has learned to bloom.
3. Closing Words
I'm excited with your reception of the previous Dev Log and how you've reacted to the direction we're taking. Not gonna lie, it was very stressful to announce it, as any changes are always a risk. It's amazing to see you enjoy our work so much to trust us to create something worthy of your membership and time.
More updates (and WIP reveals) coming soon, including a wider preview of Part 1 of the first Season.
Let me know what you think about this Dev Log!
- Maksym and The EverOn Games Team
Comments (8)
I am so excited to see this! I love the design so far and can't wait to see more!
It's a relief to see such positive feedback, thank you!
does this mean that you shift away from lotr content? i dont really get the text tbh
Did you have a chance to read the first dev log that's linked in this post?
I really love this direction! I am thrilled to join on this adventure
Reading such positive feedback makes me really happy 🧡 Thank you!
Hi Team.. I'm a returning sub now that the financial situation has changed a bit. It's good to be back! I note that the supported King Thavindur (on foot) file seems to have a suppot that extends just below the modeled platform, causing the model to be imported in the slicing software above the print plate.
Hi there, glad to have you back! I've forwarded the info, it should be fixed today :)
