v 0.7.0
+ fixed throwing character after animations
+ improved bridge passability
+ improved interface for adding tattoos
+ also fixed error with clearing memory after tattoos
+ added event when cow-girl and dog-girl provoke nun
+ improved editor to create more interesting behavior for npc
+ added resident who goes to park and church
nun can interact with him in church, if nun is followed by guard this will lead to another event
+ added knight-woman who carries arrows at shooting range, and arrows can be stolen
+ knight-woman at fountain will periodically wash in it, playing as guard you can push her
+ now scene of sex dog-girl and guard will lead to her being tamed, and guard will become game character
+ guard player can bribe others and bring to his home (so far only knight-woman and merchant)
+ dog-girl will be glad to see guard player, and after sleep can come to him herself
Comments (7)
hihi wanted to check in and see how things were going <3. also when do you think this current supporter build is going to be sent to public?
Hi, things are going well, the new version will be ready relatively soon :) Then the current version will become public
ello wanted to see when we might expect the next update! having a ton of fun with the game and interested to see what your cooking up next!
Thank you for your interest in the project! The next update is likely to be in the summer (unfortunately, I can't work on the project right now), there are a lot of things planned, so I'll try to make the next update big!
also looks like bee cant interact with the female knights anymore not sure if that was intentional or not, ive been showing the game off here and there to some friends and they are taking interest so hopping to see more folks joining the hype for this <3
There will be a possibility of further interaction with her. As for sliding, I'll take a look, thanks
would it be possible to add to the arrow girl the ability to be the one to interact with her or after shes been "used" go a round? also i noticed sometimes when i run into the npcs they will start sliding regardless of animation of movement in a direction never stopping
