A Giant Pile (of To-Dos)
So there's plenty to do before the next release, but nothing terribly exciting. It's mostly small tasks, and the rest are annoyingly-complex small tasks. All towards tying everything thus far into a working whole. On the bright side, when I'm done we'll have reached a point of open play. After the upcoming release, I'll be putting a little more time into the prologue story and mechanical elements. After the next public version, I'll be starting on the giant hydra I'm nicknaming the NPC generator.
For more info on what I'm working on, and a look at one good map and one awful map, check out the dev blog.
Comments (5)
Don't swamp yourself with too much, or else you'll put yourself into dev limbo, meaning you'll always have work but never be a able to finish anything. Anyway keep up the great work:).
I noticed the last 3 roads were not named (yet?) and have some suggestions. Very bottom: Mendeleev. 2nd to bottom: Curie. 3rd from bottom: Mendel. I understand that having Mendel and Mendeleev that close together might be confusing though. Ultimately, your game your code so...
I forgot to label them because of the offset XD - I have Mendel, Curie, and Newton
Well, if you can manage to half-assed many things, and combine them to make a bigger thing, then why not?
Because any time you have half an arse without the corresponding other half firmly against it, you risk getting farts. The more unpaired half-arses you have, the more farts you get, on average. That means that the bigger the thing you build out of half-arsed parts the worse it'll stink, and if even 1% of farts turn out to have some solid content it'll shit all over you every time you go near it.
