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October 18, 2017

Last-Minute Update

Bit of a last-minute update here. Had some emergency stuff happen at work that involved a not-so pleasant experience with a significantly over-spec sirens blaring indoors. My ears still hurt :P Now that all that's taken care of, i'm doing this last-minute update before heading home to bed.

Anyway, up until the last couple hours it's been a pretty productive day. Got a lot of work done on the end-of-week stuff, so I just have to test it and iron out the kinks, and then tie it together with the day system. Should have another release pretty soon, probably by late Thursday night on the east coast.

For now, here are some pictures:

Financial stuff, it goes fairly in-depth for people interested in seeing the details, but is easily skipped otherwise.

One of the settings menus, this one is for how often you clean. You can also just select "Manual" and do it yourself.  Notice all the help buttons?

They all lead to pop-ups with information on them. I'll eventually go back and add them to earlier areas as well.

This image might make the way clothing works make more sense. These are all outfits you'll wear automatically, and can put on without going into the wardrobe menu.

All of the above hasn't been tweaked yet to look good, but it shows where things are going. And now, I'm going to drive home and make my way to bed. ^-^

Comments (6)

C
CeLezte · October 19, 2017

Gosh, so many things to manage in this game. I don't know how these will inpact gameplay, but I hope that other features that matter in these types of games will be detailed enough too.

T
ThaumX · October 20, 2017

That's the plan! the sex scene system I have planned will hopefully impress!

K
Kalifooc + Anonymous + r.e.Alex · October 19, 2017

Love~

T
Triangleman09 · October 19, 2017

Well I know that depth in the mundane can be tedious for a lot of people, so i'm glad that you're going the extra mile to make it unobtrusive to people who might not like it.

d
dancecat · October 19, 2017

Starting to get a little worried. I feel like I'm going to play this game for the lewdness, and end up drudging through the micromanagement of clothes, outfits, mundane chores, and mundane inventory keeping.

T
ThaumX · October 19, 2017

By far the majority of content will be erotic, don't worry ;) This is a life sim, so there are some elements of simulation present. However, all the simulation aspects are largely of the opt-in type, being mostly automatic unless you WANT to mess with them. The more detailed items are generally detailed for an erotic purpose. Clothing is detailed to support exhibitionism and lewd behavior in public. The items in the post above are only seen once a week, which is fairly infrequently in terms of gameplay time. They can also be clicked through without changing anything. The main purpose of these screens are to occupy a few seconds while a lot of processing is going on in the background to update all of the NPCs and generate new ones. The problem I've seen with many games is that there is a lack of mechanical detail, which isn't noticeable at first, but starts to become more obvious as play progresses, and eventually feels restricting and possibly repetitive. The goal with many of AW's mechanics is to support what the player wants to do, and otherwise stay out of the way.