New Previews and Gameplay Changes
Hey, adventurers!
As you all know, Subaru's ability to turn back time upon death has rendered the game incredibly easy to solve. Any pivotal plot twist and decision was undercut by the fact that it could be easily reversed, and every fight became trivial.
But time travel is the cornerstone of Adventurer Trainer, and as such, it is core to the game's identity. To introduce more variations to the playthroughs, I'm introducing a new mechanic: spacetime-continuum-integrity.
Abusing Return-By-Death too much will result in spacetime tearing apart, eventually resulting in the death of the universe. At that point, the game will automatically uninstall itself forever, making your every decision count and adding some much needed spice to the gameplay loop.
The choices you make in the future can now also adversely affect the past timelines in unexpected (but sometimes welcome) ways.
Stay tuned for the next post in which I will introduce the multiverse and the way to travel to new untarnished dimensions!
Comments (7)
bro what 😭
请更新
Please make this
So April fool type of joke? Can't really tell
OK. Hopefully
Awesome :)
I was wondering when you would get around to fixing this design issue! Thank you, IRLBread.
