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May 18, 2019

Progress Report: Paralogue

In the Paralogue we aim to deal with an old problem which has been pestering us for a long time: environment elements blocking the sight. We moved the stage to the Archimedes Orbital Station, where the scene design is more compact than the base game of Fallen Doll. The props are likely to interfere with you enjoying Alet's bio sample collection work from any angle you wish, so we took some time to implement an object fading system to automatically hide the props instead of clipping the camera through them.

Paralogue 0.1 will come very soon. If nothing terrible happens like last update, we should be able to wrap it up this month.