Sinners Landing 0.1.8b is now available
Sinners Landing is now publicly available as we prepare for Steam's NextFest this coming Feb 5. Want to extend your support by making this game a success? Give it a wishlist on Steam!
Wishlists are super useful for letting Steam know that this is a 'real' game (which means Steam will help market it at launch).
Found a bug?
Comment here or on Discord.
Prefer to play it on Steam?
There's a DEMO on Steam if you want to give it a try. Also, you can continue your saved progress from the demo if you ever decided to grab the full build upon release. or you know, you can join us - be a Patron and then get a free key...
Yes, I prefer to play it on Steam, but I'm from Germany.
Did you know steam keys for lewd games work in Germany... And your $12 level of support immediately gets you a free Steam key to one of our games ($20 gets you all of them). - Just sayin....
Thank you all again for sticking with us until now! Let's continue to make good quality Adult games together!
Non-Steam Mirror Links
Win64: FILESFM - GOFILE - MEGA - MIXDROP - PIXELDRAIN
Win32: FILESFM - GOFILE - MEGA - MIXDROP - PIXELDRAIN
OSX:FILESFM - GOFILE - MEGA - MIXDROP - PIXELDRAIN
Linux: FILESFM - GOFILE - MEGA - MIXDROP - PIXELDRAIN
Android: FILEMAIL - GOFILE - MEGA - MIXDROP - PIXELDRAIN
Comments (6)
So if you have already have early access on Steam it will not be upgraded to 0.1.8b during on Febuary 5th?
These are two separate builds. 0.1.8b is the DEMO version and thus will no longer get an update content wise except for bug fixes and whatnot. If you received a Steam key for being a Patron, we will still update that version of the build until its full release from Early Access.
So is this update on Steam too? Or do I need to download this build?
This is the same as the DEMO version on Steam. (not the one on beta) - We're fixing/updating stuff here first in prep for the upcoming NextFest. After that we'll continue to update the beta build next.
I am a Mac user and I get an error, stating the the file is damaged. I have seen this with other Unity based games. Have other Mac users encountered this error and have they discovered a work around? I did not observe this with PL 1 or with the current ver of PL 2.
Are you on Sonoma OSX?
