January 20, 2022

Game version 0.3.0 - New faces in new places

Citizen version: Here 

Knight version: Here 

So this patch continues the main story a bit : ) I thank everyone for their patience with me once again.

New features:

  • New area: The waterways. Access it through some events spread out through the Aqueducts area.

  • New Hub: The drowned maid - a tavern for the sleezy underbelly of Wetlock. Will be expanded upon with more content in time : )

  • New character: Srih, our first friendly scalie. Runs the drowned maid

  • New Gladiator: Sir Gumsworth - Can be practiced against in the area (I need to make a character select for this next).

  • The lesser croconoid win scene is done

  • New spell: Dispel. Can be found in the waterways

  • New ring puzzle and a number puzzle

  • New items: Sewer brew and Mud-scato wine. Sold by Srih

  • New enemy: Thief leader, is encountered through an events

  • Some small events are made for the waterways, but nothing too big

  • New status effect: Dumb drunk.

  • Added sound effects to the spells: Smite, puritan and last prayer

  • Added sound effects to the cumquat monster

  • Added sound effects to the moohmin monster

  • Added sound effects to the great bulbkin boss

  • Added sound effects to the bandit enemy

  • Added sound effects to the dunken oaf enemy

Changes

  • Updates to the smut scenes involving the red slime enemy

  • Some updates to the starting UI, like a close button (it never occurred to me that was missing ^^; )

  • Many tweaks to how the code is set to handle the story scenes, making it easier for myself

  • Renamed Moira's romance scenes to some more fitting names

Fixes

  • Fixed that throwables during combat would appear behind the character sprites

  • Fixed that you were unable to change spells since last patch (my bad)

  • Fixed a bug where dragging items on the inventory would sometime not render the item icons

  • Fixed that companion attacks weren't triggering monster hurt sound effects

  • Fixed that eating certain foods would break the game (Again, my bad)

  • Fixed that the game didn't properly register that you had reached max level, still presenting you with the option to level up

  • Fixed that player abilities during combat where white squares

  • Fixed that status effect icons would sometimes be behind the combat sprites

Comments (1)

C
CoreCow · January 23, 2022

Loving this game more and more with each and every update. Can't wait for future updates and full game❤️