Game version 0.2.2 - Baby making
Citizen version: https://www.patreon.com/posts/53041560
Knight version: https://www.patreon.com/posts/53041485
New features:
The pregnancy feature and "post coitus board" are implemented. I plan on expanded upon this feature down the road.
To unlock this feature you need to talk to the Mother Supreme in the church. Males will get the "post coitus board" only, while female and futa will also get the pregnancy feature.
The post coitus board is the gamble of what aftereffect you experience after sex. Sometimes it's good, sometimes it's bad and sometimes (if female/futa) it can knock you up.
The post coitus board will only activate after sex with a monster encounter. This is to avoid abuse by just smutting NPC's all day. If the smut scene is one where the player lost, the chance of a bad effect will be higher.
When pregnant, a new menu will be available under the "Character" tab. In there you can find a visual representation of your child and their stats. The stats carries over to the parent.
As your child grows bigger, it will gain new stats. There's a chance to get a normal stat increase or a greater stat increase. The default chance at a greater stat is 50%, but this can be increased/decreased by eating different foods (each unique food will only change the chance amount once).
The player's sprite will have their belly visibly grow as the child get bigger.
There's sadly only a few smut scenes that can result in pregnancy, but this will be expanded upon.
Two new quests involving madame Naomi and Jack'o. These quests are mainly story quests that seeks to draw in other parts of the world.
The first quest can be taken immediately. There's more way to complete this one
The second quest requires that the player has completed the "Missed moohst dearly" quest
Ends with unlocking 3 different smut scenes (second story still in development, and third animation still in development)
New Gladiator: Christopher
Big thanks to Zummeng for allowing us to add him to the roster
There's a trick to taking down the big guy - looks to his statuses
New fluff - These characters have received a bit more backstory
Naomi and Jack'o
Mother Supreme
Sister Remorse
Brother Supreme
Doggy (if bringing him to Clover's farm)
Brother Serene can now remove your lust with his own secret method
Some more smut scenes have received coloring
Lure viper hands-on scene
Church missionary win
Skink missionary
Sam M/F tent scene
New items
Incense candle
Purified water
Persuader bombs
(Also fixed that the collector was supposed to sell bomb casings. My bad)
New sound effects for the following monsters
Wild boar
Wooden stump monster
Baby spider boss
Woodrunner dryad
Forest golem
Red slime
Monsters and companions now have a visible lust bar during combat
Changes
Added some tweaks to avoid the sprites during combat would move on top of one another.
Added "melee distance" during combat, to avoid that the sprites would move into each other when moving to melee attack
Global status effects can now be seen in the "Character" screen
Updated the menu in the "Character" screen to make room for the new "Child" menu
The start screen has the graphics upscaled and improved
The Top menu has had its design improved
Added that each passing day now adds +2 current lust to the player
Fixes
Fixed a bug where you could use the WASD keys to move to tiles not supposed to be traversable
Fixed a bug where companion nr. 2 wouldn't be able to unlock their perks
Fixed a text bug mentioning that some gates in wetlock would open at level 6
Fixed a bug where click the spell menu button while in combat would break the game
Fixed a bug where using the tome of mending would break the game
Fixed a bug where the spell menu wouldn't have spellslot 5,6 and 7 locked for players without the "Bigger books" perk
Fixed an error where clicking an empty crafting recipe would break the game
Fixed that the gale spell had no visual effect
Fixed a bug with "Book smart" perk
Fixed several bugs the skeletal dragon boss fight
Fixed that the pack bred race was missing their race description
Fixed a bug where the combat inventory wouldn't change when having used an item
Fixed a bug where the cave entrance to the dire boar had the wrong tile description
Fixed a typo for the quicktravel option to Wetlock, asking if you'd want to return to the "forest"
Fixed a bug where companion xp amount would disappear
Fixed a bug where resting in the tent would cost more charges than intended
Hope to have improved the issue where saves didn't reset your game properly
Hope to have fixed an issue where companions could attack non-targetable enemies
Notes
There's still bugs I'm looking into, and a expect there to be found more. I hope those that experience issues will tell me so I can do right by fixing them.
