July 27, 2026

Upcoming changes to the game

I've been quiet for a bit, but that has to do with a few things with the game ๐Ÿ˜ŠThings not really shareable, because it's mainly in the code.

  • I've reworking how the combat logic functions.
    When I made the game, I kinda "winged" things like the combat. I wasn't aware how developers made that work. Turns out, for turn based combat anyway, you code something called a "state turn machine", and when reading about it, then it made great sense. So that's all re-coded and fixed now ~ Yay It's gonna make combat more stable.

  • All combat has been rebalanced. You're gonna get some more challenge now, and getting items by buying or crafting will be a must ๐Ÿ‘There's also a good amount of tweaks to how the difficulty overall works now.

  • The texts in stories has been updated to a new component type, allowing me to style the segments of the text shown. Like bold text, or colors ๐Ÿ˜‹ Small thing.

  • The new lockpick minigame is implement, and I've hidden a number of chests with gold around the world. Can't wait for people to find them~


    I've tested these myself, but I'll drop a message on discord about helping testing things, at some point. Anyone willing to help out by giving it a spin, I'd be very-very thankful ๐Ÿ˜Š