July 8, 2017

Game version 0.1.1j - 08/07/2017

  • New features:
    - Added art to the drunken-oaf-player-lost scene.
    - Added combat sprites for the new weapons.
    - Added remaining animations for the Wood runner.
    - Added remaining animations for the Forest golem.
    - Changed combat so that a monster will always do minimum 1 damage per attack, even when stacked up on armor.

  • Fixes:
    - Fixed a game breaking combat bug. I messed up with the lack of sprites for the new weapons resulting in no enemy available during combat. If you're loading a game; unequip any weapon or shield from Feron's shop and then re-equip it to hopefully fix this.  
    - Fixed a bug where switching equipment would refill health and mana.
    - Fixed an issue where dragging a loot item unto inventory wouldn't add the amounts together properly.
    - Fixed a number of parsing errors. Thanks to CleasingFire for pointing out these.

 Sorry for inconvenience I might have brought 

Comments (4)

B
Berthold Müller · July 9, 2017

I also have to trouble you with a problem of mine... I just started playing the game and I may be making some kind of mistake but everyting I move faster than my opponent the game seems to freeze

L
Leopold Visette · July 10, 2017

The game have had that bug earlier in its development. How very annoying if its returned. I'll take a look if the PC's speed breaks the combat.

W
WaffleTruffel · July 9, 2017

Please help, every time I want to play this game I keep getting a white screen (right at launch) I can only see things when I play around with the screen size, which doesn't fix it since when I stop moving the screen size It goes right back to white!

L
Leopold Visette · July 10, 2017

Thanks for telling me. I'll take a look around the Unity support forum and see if there's anything similar to your issue.