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December 31, 2025

End of Year Developer Update — Thank You for an Incredible 2025

Hi everyone,

As we reach the final days of the year, I wanted to take a moment to write a proper end-of-year message to all of you. Your continued support, feedback, patience, and encouragement throughout 2025 have meant the world to me. Both Hive City Heat and Inquisitor Trainer are still alive, evolving, and improving because of you — and I’m genuinely thankful for that.

With the holiday season now in full swing, I want to be transparent about the schedule for the rest of this month. Due to Christmas, New Year, family commitments, and the natural slowdown that always comes with this time of year, there will not be a new public build released this month for either Hive City Heat or Inquisitor Trainer. I know delays are never ideal, and I sincerely apologize for the wait. I never like going quiet without explanation, and I truly appreciate your understanding while things slow down just a little before the new year begins.

That said, this pause is only temporary — and the upcoming month is shaping up to be a very strong one for both projects. January will bring new updated builds for Hive City Heat and Inquisitor Trainer, along with something many of you have asked for: a complete walkthrough guide for the current version of Inquisitor Trainer, designed to make sure no one misses any content, paths, or hidden scenes. My goal is for January to feel like a fresh restart for both projects after the holiday lull.

Although this month is quiet in terms of releases, development itself has absolutely not stopped. Work on Hive City Heat has continued steadily behind the scenes, and I’m very happy to finally show you one of the most important additions so far: the first level boss is now fully implemented.

Seeing this fight come together has been incredibly motivating. The boss introduces a new level of tension, pacing, and challenge to the early game, and it marks a major step forward for the overall structure of Hive City Heat. It’s no longer just about clearing waves — this encounter starts to define the tone of the world and the combat experience moving forward.

To give you a better feel for how the encounter flows in motion, here’s a short animation preview of the boss fight in action:

This boss will continue to be refined and polished as we move into January’s build, but its core design and mechanics are now in place — and I’m extremely excited about where it’s heading.

As always, I want to thank you again for your patience and for believing in these projects. Your support allows me to keep improving them, expanding them, and bringing them closer to what I’ve always imagined. I’m looking forward to starting the new year with all of you and sharing some really meaningful progress very soon.

I hope you’re all having a peaceful and warm holiday season, and I wish you a wonderful start to the new year.
See you in January with new builds.

— [Adeptus Celeng]