Game Build 0.3.0 — The Undercity Bar Opens Its Doors (And Releases Grubs)
https://www.youtube.com/watch?v=nJFZyFj0otw
Hey everyone!
It’s time for another big update! We’re a few months deep into this project now, and looking back at everything that’s been added so far, it’s wild to see how much the world has grown. This update is one of the more personality-packed ones so far, and the direction the game is taking is starting to feel really alive, messy, and wonderfully chaotic.
So sit down, relax, and let me walk you through everything that’s been happening behind the scenes.
🔹 A New Level (or Sub-Level?) — The Undercity Stripclub/Bar
Let’s start with the new area under construction. I still haven’t decided whether this place will become a full level or a sub-level tucked inside the progression, but the atmosphere is already strong. This zone is designed as a seedy stripclub/bar buried deep in the undercity — the kind of place where the walls sweat condensation, the neon signs flicker for no reason, and the music is so loud it probably violates several health regulations.
Everything in here is drenched in color. Flashing disco lights bounce off metal surfaces, silhouettes sway and shift in the background, and a crowd of questionable patrons occupies the space. I’m having a lot of fun experimenting with the layout of the club — from cramped back rooms to a noisy central dance floor, and a bar counter where NPCs may or may not be sober enough to talk. It feels like a living little ecosystem inside the larger game world, full of personality and strange underhive energy.
Whether this becomes a full stage or an optional detour will depend on how it ultimately blends with the overall pacing, but right now it already feels like it has a life of its own.
🔹 New Enemy — The Grub Arrives
Now let’s talk about the little creature that will probably haunt you: the Grub. This new enemy type is small and fast, with an irritating kind of enthusiasm that you’d expect from something that shouldn’t exist but does anyway. The Grub darts around the field, lunges at you in messy bursts of energy, and generally disrupts whatever careful combo you were planning at that moment.
It’s been interesting balancing it so far. One Grub is a nuisance. Two start to demand your attention. A whole group becomes the kind of chaos that forces you to rethink your positioning. They don’t hit hard, but they absolutely get in your way. I’m still adjusting how they behave — whether they should be a bit smarter or proudly remain little biological disasters — but they’ve already added a different kind of pacing to fights. And yes, this is likely just the first of several Grub variants, because once you add one weird creature, the door opens for many more.
🔹 NPCs Filling Out the World
The new area is also getting a healthy population of NPCs. Some of them are purely decorative — dancing, drinking, loitering, arguing, or simply existing under questionable circumstances. Others will actually be interactable, offering small bits of conversation, jokes, hints, or weird fragments of underhive lore.
I’ve been wanting to flesh out the world with more personality, and this update finally gives me room to do that. These NPCs help make the level feel like a tiny diorama that you can walk into, observe, and poke at. It makes the game feel less like a straight-line brawler and more like a living parody environment with its own culture and nonsense.
🔹 PC & Android Versions Available
And yes — both the PC and Android builds are still available for download. I’ve been updating them as new features come online, and they should both reflect the most recent adjustments and additions. Feel free to try them out and let me know if something behaves differently between the two platforms; that feedback is extremely helpful for polishing things further.
If you’re using both platforms, I’d love to hear how the controls feel on each.
🔹 What’s Coming Next
Looking a little further ahead, I’m finally gearing up to start work on the first boss of the game — because honestly, what’s a beat ’em up without at least one big dramatic boss fight? A proper boss encounter adds a ton of personality to the combat flow, and it’ll be the moment where all your combos, movement, and chaos-handling skills get put to the test. I’ve been sketching ideas for what this first boss should look and feel like, and it’s shaping into something that fits the parody tone perfectly: big, loud, dangerous, and just ridiculous enough to make you wonder what exactly is wrong with the undercity ecosystem. Alongside that, I also want to remind everyone that the older project, Inquisitor Trainer, is getting its upgrade soon. For those following the VN story, we’ll finally be continuing the Heretic Path, featuring the same protagonist as this beat ’em up. So if you enjoyed that storyline, get ready — more narrative choices, more corruption, and more absurdity are on the way. Both projects will be moving forward side by side, and I can’t wait to show you what’s next.
⭐ Thanks for Being Here
As always, thank you so much for your support. Every bit of encouragement really does help keep the project moving. This game keeps expanding in strange directions — neon bars, Grubs, weird NPCs, chaotic combat — and it’s been amazing watching it grow with your feedback.
More previews, screenshots, and animations are on the way. And if you hear distant bass thumping somewhere in the undercity… yeah, that’s probably the new sub-level. Or something worse. Hard to say.
Thanks again, everyone!
Comments (1)
should i start the trainer over ?
