Chasing Sunsets: Of Bugfixes and Livestreams!
A few days have passed, and we've built a pretty solid list of bugs. Kent and I have been on the case and following threads so we could lock down anything that shook out.
Here was our bug tracker as of this morning:
Bug Tracker 0.5
CRITICAL:
0.5 audio player throws python exception on Mac version and will not load.
Path breaks splitting lunch with Mallory if player rejected her at the end of Ch3.
Players unable to get Ch bad ending in spite of making appropriate choices.
"chathist 6" exception thrown in Chapter 2 if neither Erica nor Linda are sexed up in Chapter 1 and player chooses NOT to rescue Hank the Wolf.
MAJOR:
Save menu flashes back to main menu animation when certain actions are taken.
Named saves feature missing.
Some achievements are not auto-dismissing after the dropdown.
Corner case where Jaye can finish Chapter 4 with more than 23 Trust points.
No text under Mallory's Ch1 love score at zero points on the Chapter Summary.
MINOR:
Sound effects continue on asshole path from storm on yacht and never end.
Instagram link on "Support Us!" page had an extra / in it, causing redirect to fail
COSMETIC:
Image Mismatch: Mallory shown in van during Alex dialogue when discussing incoming storm. (Two swapped renders)
Typo: Alex should say "To work together" at overlook near end of Chapter 2
Typo: Ch4 Narration: "You dim the overheard lights before joining her on the bed."
Typo: Egg Xian shows up with a name before showing up as ??? in the Ch4 market.
Typo: Ch4 sharing lunch with Mallory: "Is this is where I bargain for the whole lunch?"
Typo: Jaye speaks to herself in third person leaving bathroom when player is not on her path. Should be narrator
We're happy to report that all of these issues were fixed in 0.5a which we have linked below. None of these changes require a replay unless you managed to get the "impossible" extra trust point for Jaye as the path and branch fixes only affect dialogue and not points. Additionally, Mac players will be happy to learn they now have the Soundtrack button available to them as well.
WeTransfer PC Link 0.5b
WeTransfer Mac Link 0.5b
The good news is that this puts the Mac and PC version back on 100% the same codebase. The bad news is that since we had to make adjustments to the image inventory as well, we can't simply make a patch that we're confident will cover every fix, so you'll have to re-download the full package.
I'll make the disclaimer that there is no new content here, this simply corrects issues found in the existing content.
About the existing content, I figured I'd take a moment to talk about what 0.5's scope:
Nearly 1600 individual new renders (bringing the game total to 7600!)
9 new Blender animations (New to CS!)
More than 20 new songs
32 new achievements
3 new repeatable lewd scenes
2000 lines of dialogue (and 20000 words!)
Phone chat day dividers so ongoing chats can be separated
New soundtrack and music room with 35 of our tracks available to listen to
Animated text
Animated transitions
Additionally, we have animated our main menus, revamped our UI, and completely streamlined our game framework without breaking saves in most cases.
As always, Kent and I are taking the week after the bugfix off from development work to regroup and recharge for the next chapter.
It's also time to start talking Livestream! Kent and I will be hosting Q&A on January 2nd, 2022. We'll talk about Chapter 4 development, and our plans going forward.
We will be reactivating our "Questions for Livestream" channel on our Discord, so please leave any topics you'd like to see discussed there. We will make an update between now and then to post the precise time, but it should be reasonably accessible to Oceania, Western Europe, and morning for the Americas.
Looking ahead, Chapter 5 will be titled "Crossroads" and will involve a small time jump.
Thanks everyone for your feedback on our latest chapter, and your ongoing support! If you aren't in our Discord, you should be!
