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ControlResonant_CameraTools_v105.zip 2.0 MB
September 25, 2026

Control Resonant Camera tools v1.0.5

Control Resonant camera tools. More information: https://opm.fransbouma.com/Cameras/controlresonant.htm

Camera version: v1.0.5
Released on: 22-oct-2026
Compatible with: Control Resonant, Steam
Documentation: https://opm.fransbouma.com/Cameras/controlresonant.htm

Features:

  • Full, unlimited camera control (gameplay, cutscenes)

  • Controller or mouse/keyboard control over the camera

  • Field of view (FoV) control

  • Tilt

  • Game pause / framestep / Gamespeed control

  • Editors for all post processing settings in the game

  • Custom lights (spotlight, pointlight) and editors for all their properties, including in-game gizmos

  • Sunlight control (e.g. sun position, exposure, intensity)

  • Camera paths

  • HUD toggle

  • Lens dirt removal

  • Hotsampling (resize the game window to any resolution)

  • Configurable input interpolation for smooth camera movement/rotation/fov zoom in/out

Changelog:
v1.0.5:
- Added: (IGCS, System, MinHook) Added a workaround for the situation when a hook couldn't be set due to access rights.
- Fixed: (IGCS, System) Added a generic hook to prevent a game from repositioning the cursor to the center of the screen when the overlay is visible.
- Added: Editors for all post processing settings in the game.
- Added: Custom lights (spot light, point light) and editors for all their properties, including in-game gizmos
- Added: Sun light control (sun angles, intensity, color, exposure)

v1.0.4:
- Fixed: The HUD toggle was broken in 1.0.3 still, this is now fixed as well. Sorry about that!

v1.0.3:
- Fixed: Updated for game patch released on 1-oct-2026

v1.0.2:
- Added: Added an optional Depth of Field toggle which switches off Depth of Field when the camera is enabled
- Fixed: Added a fix for a potential crash when the system is initializing
- Changed: The roll angle when enabling the camera isn't reset to 0 anymore. This can be beneficial when enabling the camera when running on a wall or ceiling. Camera orientation/control is still tied to world orientation however so rotating the camera in that state might be cumbersome at times.

v1.0.1:
- Fixed: Small update to fix the HUD toggle so it disappears in combat and other situations as well!

v1.0.0:
- General: First release