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007FirstLight_CameraTools_v103.zip 1.9 MB
May 28, 2026

007 First Light camera tools v1.0.3

007 First Light camera tools. More information: https://opm.fransbouma.com/Cameras/007firstlight.htm

Camera version: v1.0.3
Released on: 02-oct-2026
Compatible with: 007 First Light, Steam
Documentation: https://opm.fransbouma.com/Cameras/007firstlight.htm

Features:

  • Camera control: (Also in cut scenes)

  • FoV control

  • Free unlimited camera movement and rotation

  • Camera shake controls in both manual movement (for hand-shot videos) and camera paths.

  • Timestop / game pause control

  • Camera paths support ('dolly cam') for defining moving camera trajectories for movies.

  • Game speed control (slow-motion, speed up)

  • Frameskip

  • HUD toggle (via ShaderToggler)

  • Hotsampling (resize the game window to any resolution)

  • Cutscene DOF removal (via HUD toggle with ShaderToggler)

  • Pillarbox/letterbox removal (via HUD toggle with ShaderToggler)

  • Higher Level of Detail selection

  • Option to disable pause on alt-tab

  • Option to override in-game Field of View

  • Outline removal (via HUD toggle with ShaderToggler)

  • Configurable input interpolation for smooth camera movement/rotation/fov zoom in/out

  • Configurable keybindings

  • Configurable gamepad buttonbindings

Changelog:
v1.0.3:
- Fixed: (IGCS, System) Scheduled jobs by the camera system weren't executed when the camera was disabled, potentially causing issues with reseting camera data based on a scheduled job
- Changed: (IGCS, System) The AOB scanner now only scans executable sections in the executable. This avoids running into non-readable memory (causing crashes) and also could potentially speed up scans
- Fixed: (IGCS, System) Fixed a rare race condition where the ImGui layer wasn't initialized yet and the fonts were already set, causing a crash at runtime, right after injection
- Fixed: Fixed for game update released on October 1st. To run reshade with the game, rename dxgi.dll in the game's Retail folder (the reshade dll) to dinput8.dll

v1.0.2:
- Fixed: (IGCS, System) If the game used libxess or other wrapper and FrameGeneration is OFF, hotsampling could crash the game due to IGCS not hooking the proper function.
- Added: (IGCS, System) Added support for controlling the camera with another gamepad than the one used for the game. If you have multiple gamepads attached to your system, you can now control your character with the default gamepad and the tools' camera with the 2nd, 3rd or 4th gamepad attached to your PC. See the configuration tab in the IGCSClient.
- Changed: (IGCS, Client) Dark theme with IGCS dark red accent color is now the default.
- Changed: (IGCS, System) Added support for process discovery and window discovery for situations where the game or a mod for the game would cause the main window of the process not have a window title (which caused the IGCS system to ignore the window previously)
- Fixed: Updated HUD toggle shader toggler ini with additional elements that weren't toggled off in the previous versions
- Fixed: Fixed for game update released on Jun 15th

v1.0.1:
- Fixed: Mouse button input wasn't sent to the game, due to a misconfiguration of the mouse system in the tools. I assumed the game didn't register the mouse buttons because I had a gamepad attached. Sorry!

v1.0.0:
- General: First Release