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ResidentEvilRequiem_CameraTools_v101.zip 1.7 MB
March 1, 2026

Resident Evil Requiem camera tools v1.0.1

More information: https://opm.fransbouma.com/Cameras/residentevilrequiem.htm

Camera version: v1.0.1
Released on: 04-mar-2026
Compatible with: Resident Evil Requiem steam version
Documentation: https://opm.fransbouma.com/Cameras/residentevilrequiem.htm

NOTE: You have to wait till the RE Framework has finished its initialization before you can inject the tools. During this initialization it might be the game crashes with a D3D error. It's sadly the current state of the game: anti-tamper in a single player game with checks in the D3D12 pipeline.

Features:

  • Camera control: (Also in cut scenes)

    • FoV control

    • Free unlimited camera movement and rotation

    • Camera shake controls in both manual movement (for hand-shot videos) and camera paths.

  • Timestop / game pause control

  • Camera paths support ('dolly cam') for defining moving camera trajectories for movies.

  • Frameskip

  • HUD toggle

  • Hotsampling (resize the game window to any resolution)

  • Force toggle Path tracing ON (to temporarily toggle it on for a shot)

  • Cutscene DOF removal

  • Better Raytracing AO

  • Configurable input interpolation for smooth camera movement/rotation/fov zoom in/out

  • Configurable keybindings

  • Configurable gamepad buttonbindings

Changelog:
v1.0.1:
- Changed: Switched off the in-game overlay, perhaps it leads to more stability (although it's unclear the tools were the cause of the crashes)
- Fixed: The orientation of the player as well as where they looked at as well as the orientation of some AI elements would change to 0 (causing all kinds of little issues) when the camera was enabled.

v1.0.0:
- General: First release