Dying Light: The Beast photomode tools v1.0.2
More information: https://opm.fransbouma.com/Cameras/dyinglighttb.htm
Camera version: v1.0.2
Released on: 23-sep-2026
Compatible with: Dying Light: The Beast, steam
Documentation: https://opm.fransbouma.com/Cameras/dyinglighttb.htm
Features:
Camera control: (Also in cut scenes and photomode)
FoV control
Free unlimited camera movement and rotation
Camera shake controls in both manual movement (for hand-shot videos) and camera paths.
Timestop / game pause control
Camera paths support ('dolly cam') for defining moving camera trajectories for movies.
Game speed control (slow-motion, speed up)
Frameskip
HUD toggle (through shader toggler)
Hotsampling (resize the game window to any resolution)
Higher Level of Detail selection
Configurable input interpolation for smooth camera movement/rotation/fov zoom in/out
Configurable keybindings
Configurable gamepad buttonbindings
Changelog:
v1.0.2:
- Changed: (IGCS, Overlay). Migrated to ImGui 1.92.5 and implemented truetype font support as well as font selection from a select set of fonts (MS Sans Serif, Arial, Consolas, Segoe UI, Calibri, Tahoma, Verdana and the imgui font Proggy). Also made the overlay dpi aware so it should scale automatically already on high dpi displays
- Fixed: (IGCS, Overlay, Settings) in some situations it could be the settings for the overlay were read after they were applied and therefore didn't take effect.
- Fixed: (IGCS, IGCSDOF support). Rendering a session of IGCSDOF or Parallax DOF could lead to misaligned frames because of the order in which operations were handled at IDXGISwapChain::Present, i.e. reshade was executed after the camera data write which led to timing issues.
- Changed: (IGCS, System) Better handling of mouse pointer grabbing by game: the mouse pointer shouldn't get stuck in the center anymore when the overlay is active
- Fixed: (IGCS, System) If the game used libxess or other wrapper and FrameGeneration is OFF, hotsampling could crash the game due to IGCS not hooking the proper function.
- Added: (IGCS, System) Added support for controlling the camera with another gamepad than the one used for the game. If you have multiple gamepads attached to your system, you can now control your character with the default gamepad and the tools' camera with the 2nd, 3rd or 4th gamepad attached to your PC. See the configuration tab in the IGCSClient.
- Changed: (IGCS, Client) Dark theme with IGCS dark red accent color is now the default.
- Changed: (IGCS, System) Added support for process discovery and window discovery for situations where the game or a mod for the game would cause the main window of the process not have a window title (which caused the IGCS system to ignore the window previously)
- Fixed: (IGCS, System) Scheduled jobs by the camera system weren't executed when the camera was disabled, potentially causing issues with reseting camera data based on a scheduled job
- Changed: (IGCS, System) The AOB scanner now only scans executable sections in the executable. This avoids running into non-readable memory (causing crashes) and also could potentially speed up scans
- Fixed: Updated for game patch 1.7
v1.0.1:
- Fixed: The camera wasn't properly working in some cutscenes, e.g. the opening ones; you could move the camera but not rotate it (the lighting rotated instead)
v1.0.0:
- General: First release
