Dragon's Dogma 2 photomode mod v1.0.6
Dragon's Dogma 2 photomode mod. More information: https://opm.fransbouma.com/Cameras/dd2.htm
Camera version: 1.0.6
Released on: 04-sep-2026
Compatible with: Dragon's Dogma 2, Steam
Documentation: https://opm.fransbouma.com/Cameras/dd2.htm
NOTE: To run the tools (and reshade) with the full game, you have to use RE Framework, released on September 3rd 2026 or later. To obtain RE Framework go to: https://github.com/praydog/REFramework-nightly/releases and download the REFramework zip file and follow the instructions as described in the readme in the tools' zip file. RE Framework is needed to disable the anti tamper to run reshade and the tools.
As Praydog has spent a lot of time creating this framework, it would be great if you could give his patreon a sub as well to show your appreciation of his work!
NOTE: Be sure to read the readme or documentation page linked above.
Features:
Full, unlimited camera control (gameplay, cutscenes, photomode)
Controller or mouse/keyboard control over the camera
Field of view (FoV) control
Tilt
Camera shake controls in both manual movement (for hand-shot videos) and camera paths.
Timestop / game pause control
Camera paths support ('dolly cam') for defining moving camera trajectories for movies.
Game speed control (slow-motion, speed up, not in cutscenes)
Frameskip
HUD toggle
Hotsampling (resize the game window to any resolution)
Cutscene DOF removal
Better shadow filtering
Vignette removal (automatic)
Configurable keybindings
Configurable gamepad buttonbindings
Changelog:
v1.0.6:
- Fixed: (IGCS, system) If the game used libxess or other wrapper and FrameGeneration is OFF, hotsampling could crash the game due to IGCS not hooking the proper function.
- Added: (IGCS, System) Added support for controlling the camera with another gamepad than the one used for the game. If you have multiple gamepads attached to your system, you can now control your character with the default gamepad and the tools' camera with the 2nd, 3rd or 4th gamepad attached to your PC. See the configuration tab in the IGCSClient.
- Changed: (IGCS, Client) Dark theme with IGCS dark red accent color is now the default.
- Changed: (IGCS, system) Added support for process discovery and window discovery for situations where the game or a mod for the game would cause the main window of the process not have a window title (which caused the IGCS system to ignore the window previously)
- Fixed: Updated for game patch 3.2. Added better shadows too. Removed LOD setting as it's not doing anything anymore (and the new in-game LODs are nice).
v1.0.5:
- Changed: (IGCS, Hotsampling) Added a way to specify new aspect ratios and delete aspect ratios for the hotsampling resolution tree. The resulting list of aspect ratios is persisted per client.
- Fixed: (IGCS, Client, Hotsampling tab) The controls were configured wrong so the Refresh button wasn't properly aligned, causing wasted space next to the splitter bar
- Fixed: (IGCS, Client, Hotsampling tab) It could be the Hotsampling tab didn't have the default aspect ratios displayed so only the native monitor aspect ratio was added by default.
- Fixed: (IGCS, Client, System) It could be that the setting value for Fast movement multiplier (and potentially some others) weren't registered with the dll after the client had loaded the settings and sent over to the dll.
- Changed: (IGCS, Overlay). Migrated to ImGui 1.92.5 and implemented truetype font support as well as font selection from a select set of fonts (MS Sans Serif, Arial, Consolas, Segoe UI, Calibri, Tahoma, Verdana and the imgui font Proggy). Also made the overlay dpi aware so it should scale automatically already on high dpi displays
- Fixed: (IGCS, Overlay, Settings) in some situations it could be the settings for the overlay were read after they were applied and therefore didn't take effect.
- Fixed: (IGCS, IGCSDOF support). Rendering a session of IGCSDOF or Parallax DOF could lead to misaligned frames because of the order in which operations were handled at IDXGISwapChain::Present, i.e. reshade was executed after the camera data write which led to timing issues.
- Changed: (IGCS, system) Better handling of mouse pointer grabbing by game: the mouse pointer shouldn't get stuck in the center anymore when the overlay is active
- Fixed: Updated for game patch released on June 10th
v1.0.4:
- Fixed: Camera rebuild and rereleased to work with the latest game version
v1.0.3:
- Fixed: Fixed for patch released on May 30th 2024
v1.0.2:
- Fixed: Fixed for game patch released on April 25th.
v1.0.1:
- Fixed: Camera fixed for patch released on April 9th.
v1.0.0:
- General: First release
