Modding Diary - Exploring New animation systems
Hi guys! 😎I just have a small update today.
I think I used all my luck last week and I was due for some struggles this week.
First thing first I have been working with a programmer to explore some new possibilities for the sims4 animation system. many of you know that the sims4 only allows 2 sim animations, meaning only 2 sims can directly touch and be in sync with each other during an animation. Animations like the group yoga and card games dont count because sims aren't directly touching each other, their animations will play regardless if other participants are present. For a while now Ive thought the next step to level up the childbirth mod is to create even more realistic animations.
Right now during the birth animation the birthing sim and the doctor are synchronized, the partner sim is off on the side looking like they are supporting the birth with a workaround I used but they are not actually part of the birthing process, they can't hold the baby and they can't directly interact or touch the birthing sim. But like many of you have asked in the past, it would be so cool if the partner can actually be part of the birth, hold the birthing sims hand, hold the baby, maybe even cut the umbilical cord.
the good news is we have a working prototype! obviously it's very rough and still in the early stages but here is what im envisioning:
as usual you will be able to click on the birth bed/surgery bed and select give birth
it will bring up a multi sim picker and you can select the main OBGYN, the delivery nurse, and a family member.
All sims that are selected will route to designated spots and play the birth interaction together
I feel like having an additional nurse and the family member on the side holding the birthing sim will make the scene look much more realistic. Here is a screenshot from a pose pack I found that somewhat represents what I have in mind. (Pose pack by ConceptDesign97)
we are still polishing the script to make it more user friendly, and obviously animation is another thing that is going to take a good amount of time to create once the script is done. but i feel like this unlocks a new layer of possibilities. ☺️
Other than that this week I first of all turned the stroller into its own object, before it was working as an override of the bike. But now it has its own tunings and no longer affect the bike in any way.
I also started creating the interaction that allow sims to take their baby to the doctors. To do so you would click on the baby stroller, select take xyz for a checkup
You can select additional family members
and they will push the stroller out and you will get moved to the hospital
And then at the hospital comes the part I am stuck on currently where the baby is refusing to come with💀of course nothing is ever easy with babies. Im probably gonna have to write another script to fix it next week
That's all I have for this week, I hope you have a good weekend! 😎
