AFB 1.1.2a
Hello everyone, thank you so much for your patience and support, especially after all the hectic that happened with my accounts getting hacked...
I finally got all of my accounts back and secured. Hope it's safe for now.. Really annoying too with the fact that my Discord account has now been blocked by lots of people and servers, i probably gonna make a new one after my nitro subscription is over next year.
Anywho... The reason why I put this as (a) alpha is because there's no new CG content right now. I know, most of you here came for the porn, and i'm sorry for that. I've spent the whole month just to create another new mechanic to my game and designing some puzzles. From here, i can recycle this mechanic for future dungeons and stuffs. Here's what's new in this update :
Water tiles can now drown you
Why do I add this? Because I like challenges, and I'm a believer that if a game has no challenge, it won't be fun. Not only that, it'll make more sense later when I add aquatic form transformation in the future, where that form is needed to traverse watery tile. Don't you think it's hotter when you have the power or an aquatic beast if the visual or gameplay narration makes sense? And also, this feature serves for one of the puzzles in this new update...
Push pull objects
A classic puzzle mechanic, my first game that has this is Chip's Challenge when I was still a baby. You can push certain objects to solve a puzzle in here.
Surrender skill
Got a lot of people saying that getting Luke's health to 0 is hard, especially after a certain level. I notice it too, so this skill can be used to automatically flags you losing because of 0 health to get that bad end condition, so you don't have to deliberately wasting your time tanking hits from the enemies till you die just to see that CG, my dick is definitely already gone limp for that to happen. You will get it right after you went into the Power Plant after talking to Milo, OR if you start from the beginning, you will get it after the tutorial.
And a few more mechanics for the puzzle that if I say it all out, it'll be a spoiler...
How do I keep my save file for the new update?
Simple~
Just copy/move this file into the newly updated game file. OR, overwrite the old game file with the new update.
For the next update, I'm torn between continuing this "Helping Milo" mission first, or making new CGs.
My plan for the new CGs is... as you notice, when you use the "play" actions, the background of those CGs is situated in the jungle, whether you use them in the cave or inside a building. It also happens when you lose to the wolves and the slimes inside the power plant, it didn't match with where Luke was in. So, that's where I'll add the new CGs in.
Either I do that first, or finish this power plant scene.
