Version 1.0.2
Devlog:
After 3 days pulling my hairs off adding plugins that makes the game looks better but also breaks some features and codes that's already been written, I finally got it to work and finished my first update. Some great features I was intending to have unfortunately don't pass the test and the direction I want for this game because their plugins breaks the logic, animation, the way i want to convey my storytelling, and the gameplay mechanic that's been done. BUUUUTTT.. I do manage to save some of it. and I HOPE it didn't cause any trouble in the future. Below is what's changed:
New UI
Skills now separated into Action & Special
Illustrated Menu
Special Skills now show how much heat or/and lust cost more clearly
Lvl up restores health
Removing the autosave feature that constantly pops up when you open menu, close menu, after battle, and cutscene (due to rpg maker nature that's doing that by default and not finding any plugin that works by autosaving based on time played, i decided to just remove it)
Better option setting
Sprite now can walk diagonally
What's next?
New area
Dodging-enemy-vision-to-avoid-battle-encounter mechanic
Further story progression
More art
States/status info (buff/debuff)
VN style text box
