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March 7, 2026

2026 Q&A

Hey everybody! With Come Home ending, I wanted to do another Q&A, so I've taken questions from Steam/Itch/Patreon/Subscribestar/Discord - wherever I could find them and I've answered the ones I wanted to down below. Hope find this informative, or at least entertaining!

Come Home Questions

How many of the characters from Come Home are based on people you know?

They're all kind of based off me in some way, but I'd say 3 of them are pretty heavily based off people I know.

Are any of the characters designs based/inspired by real people?

This one is a little different than the previous question, as I think it's asking about specifically appearances. I didn't base the appearance of any character in the game off any specific person. Most of them were designed around the role I wanted them to fill in the cast and what Daz assets I had available to me at the time.

What's your favorite idea that couldn't make it into this game?

I would have loved to do a Lisa/Suzy scene, but... you know. Also, I really wanted Izzy as a gorgon in the other world, but couldn't get it to look right in Daz. Oh, also, I really would have loved to have the option for a female MC, but the amount of work that it would have taken is just insane.

I want to know if there will be more of "Come Home"?

Yes, there's going to be some more content added in small updates for a while. The story is over, but I want to add some more scenes before the portal.

Who were the hardest/easiest characters to write for in Come Home?

Hardest: Kendra, for emotional reasons. Juliana, because I had a hard time connecting with her and making her interesting.

Easiest: Mrs. Mills, because she's just so fun for me to write. I love writing mean characters. And Reba, because she's easy comedy and I grew up around so many people like her.

Are there any partners/scenes from Come Home that you have a special affinity for? Characters you might consider among your favorite?

Kendra was my favorite character for much of the game, but I think by the end, Izzy had taken that spot. I love all of my characters, but those two in particular I just enjoyed every scene with them.

Favorite scenes: Izzy's group playing Catan, Mrs. Mills' birthday, Kendra fairy sex, Reba teasing Mickey in the dungeon, Suzy and MC making fun of each other on the beach, Reba losing her virginity,

Who is your canon ending?

There is no canon ending, but to me, the harem ending is canon.

If you could go back in time and change one thing about Come Home, would you and what would it be?

This one is tough. I would probably hold back on the voice acting and wait until I finished the game, or not include voice acting at all. I hate saying that though, because I think that some of the voice acting is spectacular and I know that some people love it. But a few of the actresses I worked with made it very difficult for me to want to continue working with them and I wish I would have gotten all of their lines up front, instead of trying to piece them together one update at a time. At this point, I can't go back and work with them again, so I either have to recast that character, or not have any more dialogue from that character, which makes things very awkward.

I'd also change some of the hair styles - I don't like Jamie's hair, I never have. I also would have used the current pink Kendra hair from the beginning.

Is there any specific character you see yourself in the most?

They're all me, but probably the closest to me is... Reba? Maybe? Sometimes? Reba's family is based off mine and I am a bit of a country girl and I do like working on stuff and getting dirty. But there are bits of all of them that are me, Reba just has slightly more bits, I guess.

Will there be any pregnant sex?

Fucking eyeroll. No.

How can get back to missed scenes, multiple people content without replying from the start

You can't. Replay from the start. Make different saves this time. Read the warnings that tell you to make a save before you go through the portal.

Why didn't you make a sex scene(s) with your character in come home?

Because I don't really want people looking at me like that.

In the Kendra/Adrian Go-Kart date, it doesn't seem like the MC can lose?

The MC can definitely lose and there is a scene where he gets fucked by Adrian. I'm not sure why you're not able to see it - just wonky luck, I guess - but it's there.

Have you enjoyed working on and making this game?

The last six years of working on this game have been the best years of my life. I've loved working on this game.

Do you have any translation plans for the upcoming time?

Yes, translations is something I'm working on right now.

What's a ridiculous scene (sexy or normal) you wanted to implement in Come Home but decides against it?

I mean, I really wanted a Lisa/Suzy scene. But all the censorship stuff made me rethink it. I mentioned it in the post-mortem, but I really wanted Update 19's alternate Izzy to be a gorgon and have a sex scene with her freaky snake hair - but it was too difficult to pull off.

Who would you fuck, marry, open relationship, befriend, kill with the Come Home cast?
Fuck - Izzy, Marry - Brandi, Open relationship - Suzy/Tammy, Befriend - Nora, Kill... this is a mean question. Probably Whitney, because I think she might be a little bit evil.

Which ending to Come Home was your favorite to write?

I mean, probably the harem ending. Just seeing all these characters that I made having fun together, not even counting the orgy, but the little scenes that they had together leading up to it and in the epilogue as well.

Aside from that one, with the solo endings, it's kinda weird, but probably Kendra's. It's a bittersweet ending, but it's the one that was in my mind for the longest, so it was very satisfying getting to finally make it, and it gave me big feelings.

What's something you learned from Come Home outside of skills?

I feel like it helped me figure out a lot of things about myself. It helped me deal with the loss of my father. It helped me deal with my feelings towards my family. It helped me sort out my thoughts on relationships and love.

It also helped me understand the online AVN community a lot more - I know what to expect from another game. I know what people tend to like and dislike. I know what sells and what doesn't sell. I know how to deal with criticism, what to ignore, and what to listen to.

And I know what it takes to finish a large game.

Was there a love interest you lost excitement for or didn't like as much by the end of development?

Yeah, I mean, I don't like that it happened, but there are definitely some I lost some excitement for by the end. Juliana - I think the big part of it was that her story just wasn't as exciting as others. She didn't have any big exciting scenes. I still think she had some great moments - I liked the reading of the poetry in bed, I like the scene with her grandmother. But she didn't have any big climax or something.

I think Jamie would fall into this category too - her story was pretty front-loaded. It was dealing with what happened in the past and dealing with her father. Once those things were dealt with, there wasn't really any conflict left, so not a lot to be interested in.

To be clear, I still like these characters and I'm glad they're in the game, but with 20 characters, there's going to be some that you like more and some you like less.

Whatever happened to Claire?

She's probably out cheating on her husband with some other guy. I don't know. She was a character that I let the patrons vote on early in production to see if she would become a full love interest. The patrons chose to make Mi-Cha a full character instead, so Claire remains a one-night-stand and we don't see her again. Unless you count her becoming a scorpion lady in the other world. That was weird, huh?

I love the way you handled the Kendra ending; was that influenced by an IRL experience (you don't have to go into detail, obviously) and if so, do you feel like it's informed how you have written/ will write for other games?

Yeah, so Kendra has neurofibromatosis in the game. My dad was born with that disease and my sister has it as well. My dad died from it eventually. My sister is still dealing with it. Kendra is pretty heavily influenced by my sister and I definitely think that my real life experiences have informed how I have written her. Kendra is sort of how I wish my sister could handle having the disease. I wish that she would focus on enjoying the time that she has. I know that it's hard though.

I think all writing is informed by the authors experiences. I'll definitely be writing more of myself into future stories as well. I think that's what's great about art, is that it's a sort of window into the artist's mind. That's why anything written by AI, or by a corporate committee of writers, feels soulless and pointless.

Is Whitney CaviarNasty ?

Nope. I think Whitney does show up in the Brandichat at some point, but it's a name like TurboWheelz or something? Something with wheels.

Similar questions to others, but how does it feel now that it’s finished and out there? Any sort of postpartum?

Not yet, but I think that's because I'm still sort of working on the game. There is a little bit of feeling lost. Like, Come Home has been my routine for a while and I knew what I was going to be doing every day, but now it's more like trying to figure out that rhythm with a different game and a different routine.

I do feel a little bit of sadness saying goodbye to some of these characters. I love them all.

Where did you draw the most inspiration for your stories with each character?

They're pretty much all me. I'll be a little more specific though and just go through the list, because what the heck, why not?

  • Adrian - I can't really think of anything specific that inspired her, but I will say that I knew I wanted to include a trans love interest from the beginning, partially because of my beliefs, but also because of Eve in Summertime Saga.

  • Bai - Not really inspired by anything in particular, but the scene with his parents was sort of inspired by the funeral scene in Heathers where the dad says "I love my dead gay son!" I wanted his parents to be immediately supportive.

  • Brandi - Initially she was sort of inspired by the influencer caricature ("Don't forget to like and subscribe!") and by some fitness and gaming influencers that I follow. But it was also inspired by myself and how I feel about online sexwork and parasocial relationships in the online community.

  • Dana - Dana is semi based on somebody I worked with who was in a similar sex-less relationship with her fiance. And she's sort of based on myself and my own office affair.

  • Gertrude - Sort of based off my own marriage, where I still liked my husband and felt like he was a good person, but there wasn't any spark anymore.

  • Izzy - Not really based on anything in particular. It was just a story that was in my head that I wanted to tell, although some of my feelings about marriage and ownership definitely came out in it.

  • Jamie - Her story with the MC, where he ghosted her was something that happened to me. That's the only thing about her that's based off anything though.

  • Jez - Some of the stuff with her mom is based on my wife and her family. The stuff with her son is sort of based off a woman I dated for a bit who had children (and a grandchild).

  • Juliana - A lot is based on my own anxieties and her feeling like she needs real life experience before she can write about it is something that I definitely have felt.

  • Kendra - Heavily based on my sister.

  • Lisa - I think the only thing that I really based her on is my insecurities about being abandoned, ghosted, and broken up with by both friends and romantic partners over the years - and thinking that there must be something wrong with me.

  • Mari - What happened to her family was inspired by a news article I read where basically the same thing happened - a girl's whole family and extended family was killed in a car accident, but she survi

  • Reba - Her family is based on my own family and her situation with her mother is also very similar. Reba is pretty heavily based on myself, aside from the looks, which is nothing alike.

  • Nora - Her politics are the only thing I really based on anything. Nora is my political side. Everything she says in the game is what I believe.

  • Mrs. McGee, Mi-Cha, Mrs. Mills, Suzy, Tammy, and Whitney are not based on or inspired by anything in particular that I can think of.

Do you plan to add more voice to a character i wanna hear how Reba with voice sound

At the moment, no. I'm open to it if I find the right voice actress though.

How much content would you add to premium version after the ending update

It depends on how long people keep buying the game. I have somewhere around 90 small scenes that I would like to add into the game before calling it finished. Most of these are dates and sex positions to fill out all the characters. Like, right now there's only a couple of different sex options with Jamie on the couch or Lisa, and there's only one anal position with Juliana. Stuff like that, I'd just like to have more options for.

I think you did a great job with the chat during Brandi's cam shows. Not counting Troutsmell and ConnieTee, I am pretty sure that I recognized at least four other game characters from the chat. In all, how many character cameos were there, and who were they?

I honestly don't remember most of the things I wrote in Brandichat. I sort of sprint through those scenes in a day or two and I write it out in a fog that I can't remember afterwards. I know I included Whitney in a cameo there. I think that might be it though as far as main characters in the game who appear in the BrandiChat.

I know a lot of people were making guesses that some people in the BrandiChat were other characters in the game, but that would be sort of crazy, wouldn't it? If a bunch of random people in an internet chatroom happened to be living in the same small town (and fucking the same guy lol)?

How long did it take to make the game?

I started the game in early 2020 - sometime around February? I think the first release was June 2020.

Did any of the characters surprise you as you were writing them?

Gertrude did a bit, yeah. I didn't have much planned for her at the beginning - she was kind of just going to be the sexy therapist who makes the MC feel better. So nearly everything with her developed as the game was being written. Lisa a bit too - her story turning into this story about abandonment wasn't really planned. Whitney kind of having a bit of a dark edge, I wasn't expecting as well.

Is there any chance to make the game in Apple phones?

Nope. Apple makes this just about impossible.

Happy Trails Questions

Will the next game have a harem ending?

Happy Trails is the next game and it's not a harem game and will not have a harem ending.

Will Happy Trails be SFW?

Absolutely not. It's full of hardcore porn.

In terms of story writing, do you prefer what you wrote for Happy Trails or Come Home?

I don't feel like I can answer this right now, because Happy Trails isn't completed. I've outlined the story and I think it's good, but it's definitely going to change by the time I finish the game.

Also, it's similar to Come Home where it's not really about a central plot, it's about the characters. Come Home had this central plot of finding dad, which mostly took a back seat through most of the game. Happy Trails has even less of a central plot, because it's really just about walking the Appalachian Trail and encountering things along the way.

I think the character's stories in both games are very good. I feel like Happy Trail's characters might be slightly more fleshed out and have deeper stories, because there's less of them and a little less sex - though the setting restricts the amount of different types of scenes that we'll get with them. There's not going to be any skydiving, ballet dancing, or video game playing in Happy Trails.

Is your next game going to be like this one or is it going to be different?

Very different.

Might the MC of Come Home appear in the next game in any shape or form ?

Maybe.

Will happy trails be free?

No, there will not be a free version of Happy Trails.

You detailed on Patreon there would be scenes for every hiker in updates. Does that mean all start with MC the beginning in GA or are some met further along (have to unlock) and will just have more options once you get there (a summer love kind of romance)?

They're not going to be starting with you, but you'll be meeting them along the way. They're not in specific places though. It's more like random encounters to start with, but I've got it planned out in such a way that it should work good.

In thru-hiking, there's a thing they call the "bubble" - basically a lot of people tend to be grouped together on the trail because they're averaging the same walking speed and they started around the same time (when there's good weather and it makes sense to start the hike). So people within the bubble tend to see a lot of each other along the trail. You and the characters in the game are going to be in this bubble together.

You mention being able to see where other hikers are and "meet up" does that fastforward parts of the game if they are further ahead? Can you stay tandem in walking together or do they need to be found every morning?

So, for the first part - no it doesn't fast forward the game. In Happy Trails, you're going to be deciding things like how fast you walk, when you want to push and when you want to rest. So you'll be determining the pace you set on the trail.

You'll have an app on your phone in the game that will let you see where friends are along the trail, so if there's somebody that is in front of you that you want to spend more time with, you might push the pace to catch up to them. If there's somebody who is falling behind, you might slow down so that you can spend time with them.

I'm also going to be implementing a bit of what they call "rubber-banding" in racing games like Mario Kart and stuff, where if a hiker is ahead of you on the trail, they will be coded to slow their pace down a bit, and if they're behind you, they'll be coded to speed their pace up some, so that you shouldn't get too far away from the characters in the game.

For the second part of the question - Yes, there's a thing on the trail that they call your trail family, or your "tramily". You'll get to form a tramily in the game, where you decide you want to hike with a particular person or multiple people, and you can help each other out on the trail and stay together. This is a thing I plan on introducing a little later in the game though - you wont be able to form a tramily with a character you just met, you'll have to get to know each other a little first.

All of this is going to have to be tested of course, and I haven't cemented anything in yet, but that's how I plan to deal with it.

I was reading your update and saw the next game is set along the Appalachian Trail. What are you using for your research?

I started watching people hiking the trail on YouTube like four or five years ago now. I was actually planning on hiking it myself a couple summers ago, but life-obligations just don't allow it right now. I really wanted to hike it before I made Happy Trails. Hopefully I'll get to one day, but I just don't have the time right now and I have too many responsibilities at home, with wife, and dogs, and my mom.

Anyways, I watch a lot of YouTube thru-hikes - some of my favorites are Taylor the Nahamsha Hiker, StellaHikes, and Jay Wanders Out, but I've watched a lot of other people hike the trail that I've enjoyed a lot as well. There's new people every year who post videos of their hike on YouTube and I usually pick a couple to follow.

I've also read some books about the trail and I have a couple of Thru-hiker companion guidebooks that I am using extensively during the production of the game.

I also hike a lot myself - I haven't actually gone to the AT yet, but I'm hoping to do some section hikes at some point.

What’s the expected length of Happy Trails in terms of play time hours?

I really don't know when it comes to gameplay hours. I'll say the average time it takes to thru-hike the Appalachian Trail is 180 days. In the game, you'll play out each of those days and scenes will happen as your hiking - some of those scenes will be short and some will be long. You'll probably get a couple of scenes every day.

For the first release, It's looking like the word count is going to be like 25-30k. I'm planning on ten releases, probably somewhere around 300k words at the end?

If I had to guess, I'd say somewhere around like 15-20 hours, depending on how many characters your interested in and how fast you read.

There's not going to be as much content in it as Come Home, but it shouldn't be too far off either. Like maybe 75% of Come Home.

Other Future Games Questions

Will You consider making sister-brother content?

No, because I want to be able to stay on Patreon.

Will you be re-using/continuing to use any of the characters in other games/stories?

Gertrude is going to be in Happy Trails as a main love-interest. I have some ideas for some of the other characters possibly appearing in other games, or making a small side-game about them, but no definite plans at the moment.

Is this your one and only game? Will there be others?

Come on now - I'm not going to just stop making games and get a job at Arby's now, am I? Of course there's going to be more.

Will any of your future games have secret ends that needs specific routes?

I mean, probably? Don't all endings need a specific route? Unless they're the only ending in the game?

Will there be a female protagonist (or an option for a female protagonist) in your future game(s)?

Yes, I'm really hoping to be able to include a female protag in Happy Trails. I haven't promised it yet, because I'm focusing on the male protagonist first at the moment. If I'm sure I can do it without adding TOO much development time or diminishing the male protagonists story, I will do it.

Even if I don't end up doing the female protag for Happy Trails, I do have other female protag games in mind that I'd like to make at some point.

What kind of legal kinks would you never implement in a game?

I mean, never say never, but I'm not really into pregnancy, piss or scat kinks and can't see myself ever putting those in a game.

If you had unlimited funds for this, what would your dream game look like? What would be your magnum opus? Or was Come Home the magnum opus?

I don't think Come Home was my magnum opus. I feel like I have a lot of other stories to tell and I could go bigger and better. With unlimited funds, I would make something more akin to Persona 5+hardcore sex. Which was my original plan for Come Home that got whittled down to what I could manage.

Before I decided on Happy Trails for my next game, I was working on a concept that would be closer to Persona+sex. I didn't feel like I was quite ready for that one though. Hopefully in the future.

Is there a particular character outside of Gertrude you would like to bring back in a future game?

Sure. I'd love to see Mrs. Mills again. I had some ideas for smaller spin-off games as well with other characters - Adrian, Kendra, Mari - those are the ones I'm most interested in doing something more with at the moment.

Game Development Questions

Which of the lessons you learned from Come home is the most important/do you see yourself using the most in games going forward?

I think just organization and planning techniques - I know a lot more about what my limits are, what is and isn't possible, and how to organize and plan out a game like this. Coding is another thing - I've learned so much about coding in just the last year or so, with Update 19 and 20, that I feel like there's a lot of things that I could do now that I couldn't do before those things. Mostly it's just a lot of small things that pile up and add to this mound of knowledge that I've accumulated. Organization and planning, I think, are the most important things when it comes to actually finishing a game though.

Did you crunch during the development?

I think this means like did I spend a larger amount of time working on everything towards the end of the development cycle? Not really. This is a pretty big benefit of working for myself and deciding my own release dates. Over the years, I've found a pretty good balance for myself. I feel like I work pretty hard and consistently, but I still make sure I have enough time for myself and my life, so that I don't burn out.

What does your 'story line creation' process look like? like do you have an idea for a scenario and the characters follow, or inspired by a character to write a storyline, etc?

It depends on the story - sometimes I'll start with a scenario and sometimes I'll start with a character.

In Come Home, I wanted a central scenario with 20 semi-independent stories. Happy Trails is pretty similar.

But I have written stories where I started with the character - there's a detective story that I'd love to make one day that I knew I wanted a female detective who was the lone survivor of a serial killer when she was young and it still affected everything in her life. The plot of the story formed around that character.

Usually it's sort of a mix of the two. Even in Come Home, while the central plot came before the characters, the characters later informed that plot as well. It's like braiding, where one overlaps the other until it forms a single strand.

How does it feel to have reached v1.0 when 99% never make it past v0.0.1?

It feels good. I've been getting a lot of comments like this, sort of congratulating me on finishing the game, while also throwing shade at other developers who were not able to.

I just want to say that 100% of the reason I was able to finish the game is because of the support I was given by fans. If I didn't have monthly Patreon support and people buying the Premium Edition on Steam and Itch, I would not have been able to finish this game. I would have had to go out and get a shitty job that I hated and I would never have had the energy to put into creating this game.

I don't know how anybody who has a full-time corporate job can come home after that and work on a game like this. I was fortunate enough to be able to work on this full-time from the very beginning, and that is the reason why I was able to finish it. Most of these developers do it as a side hobby while they work a full-time job, and I have a ton of respect for them for being able to do it, because I know that I could not.

So, if you like a game or you like a developer, be sure to support them, because that's the way that games get finished. And thank you for the people who supported me, a first-time game developer, and helped me be able to finish the game.

How was your journey through the game even corresponding with Mango and you? Was it difficult as well cause of the taboo in family?

If I'm understanding this correctly, it's asking if there was any weirdness between my wife (Mango) and myself with me making the game. There wasn't at all. At the very beginning, before I really started working on it, I showed it to her and asked her how she felt about me making a porn game. It was a little awkward at first, but she was all for it and didn't mind at all. Over the years, we've talked about it a lot, she's played most of the game, she's seen all the scenes on my screen as I'm working on it, she's watched all the trailers. She's fully supportive and there's no weirdness between me and her about the game at all.

I don't tell the rest of my family what my game is. They know I make a game. Some of them know that I make a "romance game". But they don't know what it is and I avoid questions about it. I tell them, truthfully, that it's because I make the game under a pseudonym and I don't want anybody to ever connect my real name to my pseudonym. There has been some weirdness with some of my family because of this, but they're generally cool about it, especially since the game has made enough money to support us. They don't bug me about it too much.

Some of my friends know I make a porn game, but not which one, for the same reason - I don't want my real name connected to my pseudonym, ever. There's not really any weirdness with friends about it - except for me kind of getting quiet when talking about jobs. It's not because I'm embarrassed about making the porn game. It's more that I'm worried I'll say something that will allow them to figure out which game I make - thus connected my real name to my pseudonym.

I have this feeling in the back of my head that some of them already know and just haven't said anything yet.

Questions about RJ

Do you take some inspiration from movies you watched and put in your work?

Absolutely. I've been trying to be mindful of the things I watch recently too and focus on watching movies that bring me inspiration. I noticed that I wasn't getting anything from watching most modern big-budget movies anymore - they're all kinda the same and feel like they're made by a committee. I get a lot of inspiration from smaller movies made by a single creative mind.

What are your five favorite films?

They change all the time, but I'll put the first ones that pop into my mind at this moment:

Blade Runner, Raiders of the Lost Ark, Suspiria, The Princess Bride, Blue Velvet

How are you feeling after completing your very first game?

It feels great! And also weird. And still not quite done. Like, I haven't fully left it behind yet. So it feels a little like when you tell somebody goodbye, but you're both still walking in the same direction, awkwardly.

What is the the answer to the ultimate question of life, the universe, and everything?

Yeah yeah, 42, but also - the answer to life is to live and enjoy it, the answer to the universe is to make it better, not worse, and the answer to everything is love.

What is your favorite TTRPG system?

System? Probably Call of Cthulhu, right now. I like the d100 roll-under system. I like pushing rolls. And I like the Luck mechanic a lot.

What's a thing that being an AVN creator has influenced your life in a positive and negative way?

Positive - money. I make enough money now in a somewhat stable way that I can afford to pay rent and bills and actually do things. I can't tell you how long I was basically trapped because I was so poor and didn't have any way out.
Negative - It's a little difficult mentally sometimes, mostly because I feel like I have to separate my online persona from my real life persona. That can be a little difficult when I'm hanging out with friends and we're talking about our jobs and I can't really talk about things in a more open way.

Would you ever consider leaving the country because of the state the US are in right now and probably will be for a long time?

Yes. We've made plans for if things get to that point. It would be very disrupting to our lives, so it's really something I don't want to do, but it's something I stress about a lot.

How are you? And how is Mango?

Mango is my wife, for those who don't know. We're good! Things have been very good with us in our small scale, when we ignore everything happening outside of our small little circle.

What is your favorite AVN you didn't work on?

That's tough, because there's a lot of AVNs that I love and that I love the developers of. I love Nine and Mythos. I love the guys over at AlterWorlds and Bare Witness, of course.

There's something about The Hellcat Lounge though that stands out to me. I think it's probably because the MC is super fucking hot. Which is why I included his cameo at the end with Mrs. Mills. Wilson graciously let me borrow his character for that scene, and I loved it. Wilson and Puggy are really making something cool there that appeals to me a lot. Maybe it's the armpit hair? I think it's been in hiatus for a bit, so I hope they're able to finish it at some point.

How does Mango feel about your first finished project?

She's super proud of me, of course. I think she gets a little sick of hearing about it though lol. Like, I was talking to her about the endings for the game years ago. And she gets to hear about it every step of the way - "Today I finished writing the endings!", "Today, I finished making the art for Kendra's ending!", "Today I finished all the coding for the harem ending!"... all the way up to "Today I released the Premium version of the endings!". Then next month she gets to hear "Today I released the Free version of the endings!"... then later she's going to get, "Today I released a new update for Come Home," and she's going to be like "How many times have you finished that game?"

So she's proud and super supportive, but it's all just me talking about my work to her, pretty much. She hears it every day and I'm always working on something.

One of my favorite scenes was the Settlers of Catan sequence. What is/are your current favorite board game(s)?

I love Settlers of Catan. Honestly, I don't play a ton of board games anymore. I mostly do TTRPGs. Catan might be my favorite board game. I like the simplicity of it and the social aspect as well. I prefer games that are simple to set up, simple to explain, but have a lot of variability in the strategy. I think Catan does that pretty well. Also was a big fan of Dominion for a while, which is a card game not a board game, but still counts I think. It's been a while since I've played a board game, honestly.

Comments (5)

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Nemo-the-Red · March 7, 2026

Love that your politics are great and the kinks you are not interested in are pretty much the only ones I want nothing to do with either. Finally finished the game yesterday. Didn't expect to get emotional at the end, but I definitely did. Cant wait for your next game! (I can, take your time, im just excited to see what you do next)

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Troy · March 7, 2026

I'm sorry to hear that the experience working with the voice actors wasn't more agreeable to everyone involved. Even if it had just been the "core" characters (which to me were Lisa, Suzy, and Tammy), it adds a lot to it. Though it's just as easy to imagine their voices in my head now that I know what they sound like. I think the main thing keeping me from making a game like this is that unfortunate need for anonymity, simply because if "the wrong people" were to find out, it could just go badly in ways that aren't worth the hassle. (Plus there are some rather out-there people who are vehemently opposed to this sort of thing, and the less they can reach you, the better.) Glad to know the "secret" ending was canon. =D (In quotes because I initially didn't understand what was meant by "harem" ending, and had foolishly assumed it meant Suzy/Tammy w/ special guest Lisa. Which is still harem-y, but... yeah.) There was a poker game by TellTale where famous characters played cards and chit-chatted with each other as you played. I would love to see a Come Home version of that, where you sit around with Brandi, Izzy, Nora, etc, and they talk shit at each other (all in good fun).

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R.J. Rhodes Writes · March 7, 2026

Lol, I don't remember hearing about this poker TellTale game before. Interesting. It definitely wasn't ALL the voice actresses that I had an issue with, just a few. Most of them were great and I'd love to work with them again. The anonymity is frustrating to me as well. I wish that I could be more open with things.

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Avaricious · March 7, 2026

I think I speak for everyone that we are also proud of you for finishing the game, especially as a first time dev. WhitneyWheelz was the screen name for Whitney in the Brandi chat and I can't believe you offered her up for death for being a bit evil!! Way harsh RJ!! I can't wait to see what you do with future games. Do you plan on approaching this game differently in any way? More down time for you and your wife for example? I remember your vacations being fairly sparse during Come Home development. Hope you and Mango have a great week, eat some good food and watch some good movies and enjoy each other's company for a bit ❤️

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R.J. Rhodes Writes · March 7, 2026

No, I don't really plan on changing up my work-life balance really. I feel like I have things balanced pretty well right now. We go on a couple vacations per year - We have two big ones planned right now and one or two smaller ones. That's enough for me.