๐Ÿ’ฆ CREATE AND FUCK YOUR OWN AI CUMSLUT ๐Ÿ”ฅ TRY NOW โ™ฅ
Create AI Cumsluts ๐Ÿ’ฆ
August 5, 2025

New Bug Fix and HR Update 8/5/25

๐Ÿ”ผ First, Home Regions has been updated:

  • Fixed an issue that caused moving townies using the Sim picker instead of the Household picker to fail

  • Fixed an issue where Sims living in Innisgreen counted as unassigned for the "Move Unassigned Townies" pickers

๐ŸŒŽ Download here: https://kuttoe.itch.io/keep-sims-in-home-region

๐Ÿ†• Second, I have released a new bug fix, Group Cooldown Fix. If you're only interested in the fix, here's short description of what it's for and the download link. More in-depth explanation below.

This mod fixes a game bug that would constantly restart the cooldown timer for any drama node using a shared group cooldown any time the player loaded their save game or travelled between lots, resulting in certain types of events only running once per save file for most players.

This fix also includes a cheat code, kuttoe.clear_all_drama_node_group_cooldowns, which will instantly clear any group cooldowns.

๐Ÿž Download here: https://kuttoe.itch.io/mini-mods-bug-fixes

๐Ÿž EA Forum thread: https://forums.ea.com/idea/the-sims-4-bug-reports-en/gro-stay-over-calls-never-happen/12013222

This was a very annoying and unfortunately very sneaky bug.

More or less, whenever a zone is loaded (like when first loading a save file or travelling between lots), the game incorrectly loads the information about which cooldowns are active for any drama node* using a group cooldown. The code holds onto the timestamp from the most recent individual drama node on cooldown and inappropriately drags it into the loop that handles the group cooldowns. The effect is the group cooldowns all get constantly restarted and share the exact same incorrect "start" time.

*A drama node is anything the game schedules for later. It's often used for NPC phone calls, festivals, holidays, and freelancer gigs, among other things.

During casual play, it's somewhat easy to remain on the same lot without saving for the duration of a shorter cooldown, so certain invites may clear up on their own. However, some group cooldowns can last up to 2 weeks, and the constant restarts mean that for the vast majority of players they will only see these events once per save file. If the household has Sims in active careers, though, even the shorter ones may never expire.

This bug affects the following drama node types (cooldown length in parentheses):

  • NPC event invites (2-4 days),

  • phone calls from Sims telling you how they feel about your romantic partner (3 days),

  • Neighborhood Stories career promotion calls (3 days),

  • Sims auto initiating dates or other romantic gestures (5 days),

  • Mentorship visits (5 days),

  • Teen sneak out events (6 days),

  • Interior Decorator sponsored gigs (7 days),

  • some of Community Closeness AKA the random phone calls that came with Eco Lifestyle (14 days),

  • Stayover events (14 days)

If you've been waiting for one or more of these kinds of events to happen for a long time, I encourage you to use the "kuttoe.clear_all_drama_node_group_cooldowns" cheat to clear all the old cooldown data and let the new batch of phone calls fly in. Even if you don't though, the cooldowns will eventually expire naturally, as if they all began right after you installed the fix.

If you have any questions about or issues with this new fix mod, or any of my other mods, contact me on the Discord server.

Happy Simming!