Development Pipeline - Mega Map Greybox Update
In this video, level designer Zaicho shows us what he has been working on lately. We are still in the greybox phase of the Mega Map as we block out all the areas we will be detailing later with environmental assets. The Mega Map is HUGE, the largest of any survival game we know of. 40km x 40km, or 1600 Square Kilometers / 1000 Square Miles of land and water for players to explore. It is massive.
In UE4, we were going to try to do this via the old mega map system which used 4 16km maps and loaded/unloaded them for players, but with Unreal 5 World Partition and Large World Coordinates (64bit Precision), we are able to make the world seamless as HLOD and areas are streamed in and out automatically.
Unreal 5 has also introduced a new experimental network system that we plan to implement which allows us to double the player count on servers without increasing server computation time.
The mega map continent will only be available in Roleplay servers. Survival servers will feature smaller maps and focus on PvP and survival.
We hope you enjoy this update. Thank you all for your support! With your help, we're making the best dragon game ever! It will be awesome!
Comments (17)
Servers should be able to choose what map they want to use for their servers. Not exactly fair to force them to use PvE server settings in order to use the megamap
Mega Map can be PvP or PvE.
only available in roleplay servers? are you kidding me? so you mean only pve. the smaller map sucks and HONESTLY doesn't give enough room from the mega clans that are already dominating in the first place, they easily sweep the map and kill any and everyone as it is, so this also means people who play pvp for the survival aspect cant ever witness the map unless they find some ritzy pve server where its boring to just grow for 4 hours just to see the map then never touch it again. I've effectively lost interest in the mega map
This was discussed a little more in the Patreon discord channel, but there are two types of Roleplay: PVE and PVP. Each will use the big map and have stats. The Survival mode uses a smaller map, but is more for death matches. Not to worry!
will dragons be allowed a larger stamina pool to make up for the MORPG giant map? Also great work, keep it up!
Love, love, LOVE the accommodation for drakes/walking dragons. I'm not a fan of drakes and love flying, but there's a lot you can miss by flying all the time—I'm all in for encouraging time on the ground. "The mega map continent will only be available in Roleplay servers. Survival servers will feature smaller maps and focus on PvP and survival." Now that you say this, yeah, a gargantuan map for PvP probably isn't a great idea—kind of defeats the purpose if clans can claim corners for nesting and almost never get raided just because of the distance needed to travel. So, then, are the smaller maps going to be completely unique, or just one or two biomes sectioned off from the megamap? The latter makes more sense for the time being; the former would provide a more varied experience for those who both RP and PvP, but require extra resources. Procedurally generated maps would be amazing, but I don't know how feasible that is—I'm sure it's not remotely for now.
is this saying that mega map wont have a growth system?
You guys are doing some awesome work! Love how things are developing
The caves look awsome
Still hope we get a mini map to pull out or something.
These videos make me want to decorate the landscape. I’ll have to settle for my Serenitea Pot on Genshin I guess. Have y’all ever thought of letting fans design part of the map like Worlds Adrift did with their sky islands?
Not like physically altering terrain but placing assets and making it pretty
That would be cool
So the full map was never intended for pvp survival? What kind of game-mode does "roleplay" imply?
The full MORPG experience
Since the map is so big, will there be a flying dragon that can pick up an adult acid spitter so they dont need to run forever if a clan moves?
We're hoping
