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December 21, 2021

Development Pipeline: Inferno Ravager Run Animation

Anton is finished with the basic three locomotion speeds; walk, trot, and run.

Next will be the next set of locomotion animations including the stalk and backup. Afterwards, we will start the first set of action animations.

Comments (9)

g
grape grape grape grape · December 29, 2021

he run

S
SunDragoness · December 26, 2021

Beautiful animation, i to can agree though that the head/body could use a bit more emphasis on weight, more exaggerated bouncing would do the trick, and perhaps the tail swing more. Very lovely tho, they did a great job.

T
TaleFarer · December 23, 2021

Agreed about the tail, at the moment, it appears way too stiff in comparison to other dragon animations already in the game

B
BlueDeluxe · December 22, 2021

the tail and the neck are too stiff

J
Jorrit Kleiss · December 22, 2021

The neck moves pretty naturally if it would move more I think he will damage his spinalcord in the process. Very good job can't wait to see the finished piece of art definitely my favourite dragon

R
Robert Price · December 22, 2021

I think it looks perfect

B
Branden Jones · December 22, 2021

Looks like the neck barley moves could have it like one motion like a rolling wave

E
Ernest Patterson · December 22, 2021

Yesss, Looks amazing Anton keep up the good work we're all looking forward to playing it! I agree about the tail but it's hard to tell without seeing another angle.

H
Herman Hand · December 22, 2021

that looks awesome! tail looks a little funky but its nice!