Development Pipeline: Inferno Ravager Run Animation
Anton is finished with the basic three locomotion speeds; walk, trot, and run.
Next will be the next set of locomotion animations including the stalk and backup. Afterwards, we will start the first set of action animations.
Comments (9)
he run
Beautiful animation, i to can agree though that the head/body could use a bit more emphasis on weight, more exaggerated bouncing would do the trick, and perhaps the tail swing more. Very lovely tho, they did a great job.
Agreed about the tail, at the moment, it appears way too stiff in comparison to other dragon animations already in the game
the tail and the neck are too stiff
The neck moves pretty naturally if it would move more I think he will damage his spinalcord in the process. Very good job can't wait to see the finished piece of art definitely my favourite dragon
I think it looks perfect
Looks like the neck barley moves could have it like one motion like a rolling wave
Yesss, Looks amazing Anton keep up the good work we're all looking forward to playing it! I agree about the tail but it's hard to tell without seeing another angle.
that looks awesome! tail looks a little funky but its nice!
