May 25, 2020
Development Pipeline: Acid Spitter Normals and Texture test
In this video, we test the normal map and the base texture on the latest version of the low poly. It is amazing what normals can do for a model and how they save performance by reducing the triangle count.
Day of Dragons: Acid Spitter Normal Map + Texture Test (YouTube)
Comments (3)
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Leasoncre · May 28, 2020
oooo.... piece of candy!
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Eve... Just Eve · May 25, 2020
on the the second animated one with the textures, I feel the tips of the frill bones shouldnt be bending so far forward compared to the frill itself
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SunDragoness · May 25, 2020
yea I agree, I think they are just testing the limits of the bones and how everything about the model works.
