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May 20, 2020

Development Pipeline: Acid Spitter Mesh Prep

In these photos, you can see the Acid Spitter mesh (green) is nearing it's game-ready state, with just a little more polish to be done on the low-poly mesh. The mesh normal maps (white) are also being tested for proper look. Normal maps are what give a mesh the "bumpy" look and add artificial visual depth to a mesh.

Comments (3)

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SunDragoness · May 21, 2020

cant wait to see this little guy animated

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Zanna · May 20, 2020

Even that low poly one is looking pretty nice here, good work!

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Erin · May 20, 2020

It looks so awesome! I cannot wait to see this beast chasing down bigger dragons!