Development Pipeline: Tidal Shock Idle Animation
Here is our first take on the Tidal Shock's idle animation. What do you think?
Comments (8)
it's okay that the tail has wide movements, but it has to be slower. Or making this fast but less wide. Otherwise it doesn't look idle
I keep forgetting it has legs till I see them... I need to see the run and walk animations for it, I'm extremely curious to see how it moves around
having the whiskers droop but the tail flow out behind it doesn't look too good on a consistency scale. they should either both be affected by gravity or both be defying it.
I think the whiskers and tail is great, but it would look better if the whiskers were yes slightly flowy but also drooped down as well as the tail being more on the ground as if it was like dragging it to show that there's some weight to the tail
The tail animation would look great for a submerged idle. My thoughts: If the Tidal Shock is meant to be standing out of water for this animation, it may look more realistic to have the tail look like it's affected more by it's size. The tail -not including the fin- looks too large/long to be that weightless out of water. I'm unsure of how the end of the tail looks directly from the side height-wise; If there's room, maybe the tail could droop more towards the ground and the tail movements could be softened
GIB MEH DA FISH PLZ
I think it looks amazing! The whiskers could droop a little lower though, imo
Or the whiskers could flow like the tail!
