Alderian News!
Alright guys, it's time for some official news!
First and foremost, we'd like to announce we've bought on a NEW artist onto the project, Shamp Shamp who we think is not only going to help us speed up production, but is producing some truly AMAZING art pieces we're just dying to show you guys. :)
We are continuing to implement the script whilst gathering up the remaining assets. Please bear with us, this update is one of the biggest we'll be putting out so far, despite the production issues.
There's a lot to be excited about, including new lewd scenes, a whole new city to explore, major lore drops as we continue the main story, new OST tracks and additional QOL improvements!
Development is continuing smoothly also with the prequel game Dreams of Celeste, we're currently continuing to gather character models and things there. (More on that soon.)
Hamun itself, is shaping up nicely. Our first goal is to make sure the city is at the very least functional, IDEALLY, we want to push it so that there are actually a few things to do in Hamun with this release, but the extent of that may vary depending on time.
Once the city is a bit more stable, (functional shops and things etc), we'll get some footage soon to show you guys!
.........
That's all for now,
more news and lots of crazy things coming soon!
As always, you guys are awesome and keep the lights on around here!
Love,
-The Damned Studios Team
Comments (6)
I really have to ask what is the point of that Dreams of Celeste game bro I am only here for this game not that female MC game.
1.) We're keen very much to expand and dig into the wider Parasite Black universe - You will see other things pop up as well soon, though not necessarily game announcements. 2.) We obviously hope it will enable the universe we're trying to build upon to reach a wider audience. 3.) If you're not interested in DOC, don't play it. It's not mandatory for understanding the story of PB, though I do think it will tell a smaller, very interesting character driven story. Even if you're not interested so much in the lewd part.
Awesome looking stuff! I can't wait to get back into this game. I don't suppose you chaps could give us any idea when you're planning on releasing the next update, even if it's just a very tentative idea at the moment? If not that's entirely understandable, we all understand that game development is hard.
I like her outfit but any chance she can have one with gloves and not fingerless ones? That's what I like anyway!
I do look forward to seeing what you all decide to do with Hamun, and what new people there'll be to meet. I would say given the setting, as well as how you've built up what has been mentioned about Hamun, what with it being the merchant City, I would think that would be where you would set up any sort of system of passive money production overtime if the PC decides to invest in or basically by the ownership of a shop or business or what have you. And I would think that it wouldn't be the hardest type of thing to program since you already have a system for tracking time, and it would make sense for that to be weird the PC decides he needs to start really caring about how he's making money to maintain his missions and escapades, in financial stability. And if the right choices were made while on that quest where you collect that merchants child that was being held for ransom, or at least leave a positive impression in them, if you meet them in the city they would give you a discount or give you help in maintaining your business.
The passive money production idea is a great one, we'll give it some thought and see what can be done! As for the merchants children, I've already planned for a chance encounter with either/both of them *if* you've saved them before. :) Our first priority is just getting the city functional in a basic kind of way. I.e, a shop, an inn bed and a brothel are essential for the player to have access to, after that, all the cool stuff can look more into!
