Why We Are Building OppaiMan.com
Hey FreshMen,
Some of you might be wondering why we are building our own store, OppaiMan.com, and today I’d like to take a moment to talk to you about that.
The reasoning comes back to April 15th 2021, the day we launched Season 1 Episode 1 of FreshWomen.
We spent 11 months creating the first episode of the game, and were very excited to release it, but when we first launched, we got only 100 patrons in the first month. The money we had was not enough to keep making the game, and if things stayed like that, FreshWomen would be cancelled We would all have to return to our day jobs in order to pay the bills, and our dream would be gone.
I spent the two months working exclusively on marketing. I tried so many ideas, and got so frustrated because nothing seemed to work. We were stuck with 100 patrons. All my initial expectations were wrong, and the time and money were running out.
Then, a miracle happened. On June 11th, 2021, out of nowhere, a huge YouTuber called MxR played our game, and in a few days we reached 800 patrons. Suddenly, the energy of the team was different. We were a lot more motivated, and we finally had the peace of mind that comes with knowing that you can pay the bills. We then ditched our 10-year-old PCs and got new hardware. Then we hired our first animator, f1r3, who is leading the FreshWomen team since 2023.
We were saved thanks to the marketing help of someone else.
We were a small team, creating a game that we knew had A LOT of potential, and that we loved deeply. Everything could’ve gone wrong, but thanks to a little push by someone else, we succeeded. And I keep thinking about that: how many other devs are out there, with great games and little to no financial support or marketing reach? How many games are hidden gems, but get cancelled because they can’t reach their target audience, and fail to get the funding they urgently need? How many talented teams need just a little push in order to succeed?
That little push by MxR changed our lives. And now, we can do it for other developers too!
And that’s what I must do. I must build our store to help other game developers succeed in their early stages. I must build a platform controlled by an adult game developer for other adult game developers. I know the struggles and difficulties developers face, and I can make a difference.
We started releasing third party games a few weeks ago, and helped VimStudios (A Shot in the Dark) grow from 510 to 971 patrons in 20 days. We also helped VinovellaGames (Taboo University) grow from 551 to 841 patrons in 15 days.
The plan is to improve the store and make the marketing of game developers much easier and safe.
And that’s what why we are building OppaiMan.com.
Cheers,
OppaiMan
Comments (10)
I dont want the game to suffer because of your side projects and so far the updates to the game are seriously lacking leading to the conclusion that your side projects are hurting game development. If you build a great game people will support you and if not they will all leave. The game should always come first.
If we build a great game, and fail to market it, nobody will come. Marketing is as important as making a great game.
The issue I have with all this is that I first bought your game on steam and I enjoyed it so much I decided to pay you $20 a month because I wanted to support you in developing "the game". Its not about money so much for me as I feel like you pulled the bait and switch tactic.
This is really inspiring to read and I love your motivation and reasons for building the website. So often, breaking through in any form of creative industry and endeavor is hard. Markets are saturated, competition is fierce, and while someone may be a great writer, developer, or artist they simply don't have the funds or sometimes even the know-how to market themselves and spread the word of their existence. I can relate so much to your creative journey. I made a novel series I poured my soul into it and hoped it could take off into the world, but my inability to gain an audience quickly enough meant I had to pull the plug before I had really gotten off the ground. I am glad you got the break your team needed, and the fact that you are paying that forward by helping others speaks volumes to me of your ethos as a company. I never would have heard of Shot in the Dark were it not for your new store and I'm excited to see what other titles you shine the spotlight on going forward.
Thanks, AV
I completely understand why you would open your own website to sell your product but what i dont understand is why you are releasing the "episodes" instead of releasing the while chapters. Making us pay 3 or 4 times as much for an entire chapter is only driving your total sales down and making me not want to support your game anymore.
Please track our sales total here: https://graphtreon.com/creator/oppaiman
Super das könnte einigen helfen .
I like to think that there is another platform that focuses on this subject. Beyond high-ranking games, games that require a different criterion that the theme is different and that sometimes makes you think almost like a if of a book will be beyond interacting or pressing buttons crazy for a more mature audience, 🫡
Thats a very generous and Honest Reason to start building a platform to help others. Great work 🫡
